
The Engineering Room with Dave Farley
How We Made Minecraft Using Continuous Delivery | Henry Golding In The Engineering Room Ep. 31
Jul 28, 2024
Henry Golding, an engineering leader and gaming consultant, shares his insights on continuous delivery in the gaming industry. He discusses the challenges of implementing automated testing and how to foster a culture of quality and collaboration among developers and QA teams. Golding highlights innovative approaches to approval testing and navigating concurrency in game development. He emphasizes the need for leadership support in driving cultural change, making this conversation a must-listen for anyone interested in modern software practices.
01:18:10
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Quick takeaways
- Continuous delivery can be successfully implemented in challenging environments, dispelling misconceptions about its feasibility in the gaming industry.
- Bridging the gap between developers and QA teams fosters collaboration, enhancing communication and subsequently improving software quality.
Deep dives
The Pitfalls of Continuous Delivery Adoption
Many professionals in the software industry believe that adopting continuous delivery is impossible due to various challenges such as legacy code, hardware components, and regulatory compliance. However, these beliefs are often misconceptions, as successful implementation of continuous delivery has been demonstrated in projects facing similar obstacles. The podcast highlights real-world examples from the gaming industry, particularly with Microsoft's Sea of Thieves, showcasing how even complex projects can benefit from adopting these principles. This encourages developers to reconsider and challenge their assumptions regarding continuous delivery in their own work environments.
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