The Engineering Room with Dave Farley

How We Made Minecraft Using Continuous Delivery | Henry Golding In The Engineering Room Ep. 31

Jul 28, 2024
Henry Golding, an engineering leader and gaming consultant, shares his insights on continuous delivery in the gaming industry. He discusses the challenges of implementing automated testing and how to foster a culture of quality and collaboration among developers and QA teams. Golding highlights innovative approaches to approval testing and navigating concurrency in game development. He emphasizes the need for leadership support in driving cultural change, making this conversation a must-listen for anyone interested in modern software practices.
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ANECDOTE

Career Shift to Quality

  • Henry Golding transitioned from gameplay programming to an asset engineering software test role.
  • This change led him to appreciate assisting developers and discovering a passion for quality practices.
INSIGHT

Feedback Loops

  • "Throwing changes over the wall" seems like a win but actually reduces feedback and confidence.
  • Continuous Delivery optimizes for faster feedback and increased confidence in the development process.
INSIGHT

Challenges in Game Development

  • Games development faces similar challenges to other software domains, particularly the unpredictable nature of the final product and resource constraints.
  • These factors often make investing in practices like continuous delivery seem like a luxury.
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