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How We Made Minecraft Using Continuous Delivery | Henry Golding In The Engineering Room Ep. 31

The Engineering Room with Dave Farley

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Intro

This chapter explores misconceptions about continuous delivery in software development, focusing on its application in the gaming industry. It showcases successful implementations in games like Sea of Thieves and Minecraft, while addressing the challenges of legacy systems and emphasizing the need for sustainable, high-quality software delivery.

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