21min chapter

The Engineering Room with Dave Farley cover image

How We Made Minecraft Using Continuous Delivery | Henry Golding In The Engineering Room Ep. 31

The Engineering Room with Dave Farley

CHAPTER

Navigating Game Development Testing

This chapter explores the evolution of game writing and testing methodologies, focusing on the challenges faced in modern game programming compared to earlier practices. It delves into test-driven development, the significance of functional isolation in testing, and the advantages of using domain-specific languages to create intuitive testing environments. The discussion highlights pragmatic strategies for improving testing efficiency and reliability within complex game engines and large codebases.

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