17min chapter

The Engineering Room with Dave Farley cover image

How We Made Minecraft Using Continuous Delivery | Henry Golding In The Engineering Room Ep. 31

The Engineering Room with Dave Farley

CHAPTER

Navigating Concurrency and Testing in Game Development

This chapter explores the complexities of managing concurrency and testing in game development, highlighting strategies for achieving deterministic behavior and optimizing code. It emphasizes the role of test-driven development (TDD) in fostering reliable design choices and the importance of providing developers with the right tools and support for automated testing. Additionally, it contrasts the impacts of various frameworks on coding flexibility and the unique challenges posed by specific game engines.

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