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How We Made Minecraft Using Continuous Delivery | Henry Golding In The Engineering Room Ep. 31

The Engineering Room with Dave Farley

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Innovations in Approval Testing for Game Development

This chapter explores approval testing in software development, focusing on its critical role in game development amidst challenges like non-determinism. It highlights innovative tools for graphical visual programming, emphasizing the necessity of human evaluation and discussing existing solutions in game engines like Unreal.

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