4min chapter

The Engineering Room with Dave Farley cover image

How We Made Minecraft Using Continuous Delivery | Henry Golding In The Engineering Room Ep. 31

The Engineering Room with Dave Farley

CHAPTER

Innovations in Approval Testing for Game Development

This chapter explores approval testing in software development, focusing on its critical role in game development amidst challenges like non-determinism. It highlights innovative tools for graphical visual programming, emphasizing the necessity of human evaluation and discussing existing solutions in game engines like Unreal.

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