17min chapter

The Engineering Room with Dave Farley cover image

How We Made Minecraft Using Continuous Delivery | Henry Golding In The Engineering Room Ep. 31

The Engineering Room with Dave Farley

CHAPTER

Navigating Quality in Game Development

This chapter explores a speaker's evolution from gameplay programmer to asset software engineering test role in the gaming industry, with a focus on the transformative role of automated testing and quality assurance practices. It discusses the integration of Test-Driven Development (TDD) and the necessity of collaboration between developers and QA professionals, emphasizing the importance of addressing the unique challenges in game development. The conversation highlights strategies for fostering a culture of automated testing, continuous delivery, and maintaining software quality amid the complexities of game engine architecture.

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