Hybrid casual Twisted Tangle: 85% purchase revenue driven by iOS growth? Everything is possible!
Mar 11, 2024
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Exploring the success and mechanics of Twisted Tangle, analyzing monetization strategies and ad placements, delving into the revenue estimates and downloads by country, discussing iOS vs Android, retention rates, creative concepts, UA campaigns, and overall insights on mobile gaming industry
Game developers enhanced player experience by improving progression and visual elements in Twisted Tangle.
Twisted Tangle's revenue model is driven by in-app purchases, emphasizing strategies like soft currency sync and diverse user acquisition channels.
Deep dives
Game Mechanics and Progression Enhancements
The game developers improved player progression by increasing difficulty, introducing trigger events, snippets, and visual progression with cosmetics. The changes aimed to make the game more challenging and engaging for players, enhancing the overall gaming experience.
Monetization Strategy and Revenue Insights
The podcast discussion highlighted the game's revenue focused model, primarily driven by in-app purchases rather than ad revenue. Insights on revenue sources and strategies such as soft currency synchronization, reward ad placements, and banner ads implementation were shared, showcasing a shift towards IAP-driven monetization.
Target Audience and User Acquisition Channels
The game's target audience was identified as predominantly female, aged 30-35, with a significant user base in the US. Various user acquisition channels, including UpLift, Unity, and Apple AppLovin, were analyzed, highlighting the importance of diverse UA strategies in reaching and engaging the target demographics.
Creative Concepts and Advertising Performance
The podcast dissected the game's creative concepts used in advertisements, ranging from playables to visuals and sound effects. An assessment of the ROI of different networks and creatives was offered, along with a critique of the ad campaigns and their effectiveness in driving user engagement and revenue growth.
This is no BS gaming podcast 2.5 gamers session #100. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lancaric
Youtube: https://youtu.be/a7rEif7GXA0
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-29stniv6f-oLJzhx2U_mRB_ppXnJ9hvQ
Agenda
00:00 Introduction and Celebration
03:43 Twisted Tangle: A Unique Puzzle Game
07:31 The Success of Twisted Tangle
09:20 Gameplay and Mechanics
15:46 Changes in the Game
21:09 Monetization and Level Curve
22:07 Changes in Winning Rewards
23:07 Currency and Soft Currency Sink
24:07 Ad Placements
25:11 Ad Revenue Analysis
26:11 Revenue Estimates
27:05 Downloads and Revenue by Country
28:10 Hybrid Casual Games
29:02 Mobile Gaming Industry
30:14 iOS vs Android
30:54 Retention Rates
33:06 User Acquisition Channels
34:33 Target Audience
36:00 Creative Concepts
38:06 Creative Analysis
41:45 UA Campaigns
43:02 Rating and Conclusion
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Matej Lancaric
User Acquisition & Creatives Consultant
https://lancaric.me
Felix Braberg
Ad monetization consultant
https://www.felixbraberg.com
Jakub Remiar
Game design consultant
https://www.linkedin.com/in/jakubremiar
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Takeaways
The game has different difficulty levels, with hard levels requiring more lives and very hard levels being even more challenging.
The game's monetization strategy focuses on blockers and soft currency sinks, such as boosters and cosmetics.
The game's revenue is primarily driven by in-app purchases (IAPs), with ad revenue playing a smaller role.
The game's target audience is primarily older females, with the majority of downloads and revenue coming from the United States.
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Please share feedback and comments - matej@lancaric.me
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Latest article - https://open.substack.com/pub/lancaric/p/stay-ahead-in-ua-for-2024-my-top?r=7qqaf&utm_campaign=podcast&utm_medium=web&showWelcome=true
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Felix Latest Article -
https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes
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