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Exploration of Gameplay Mechanics and Learning in the Game
Explore how ragdoll physics shapes gameplay dynamics, offering players a chance to learn and improve through non-random levels. Discover how unique physics-based mechanics and strategic preparation enhance the gaming experience.
This is no BS gaming podcast 2.5 gamers session #100. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously. Panelists: Jakub Remiar, Felix Braberg, Matej Lancaric Youtube: https://youtu.be/a7rEif7GXA0 Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-29stniv6f-oLJzhx2U_mRB_ppXnJ9hvQ Agenda 00:00 Introduction and Celebration 03:43 Twisted Tangle: A Unique Puzzle Game 07:31 The Success of Twisted Tangle 09:20 Gameplay and Mechanics 15:46 Changes in the Game 21:09 Monetization and Level Curve 22:07 Changes in Winning Rewards 23:07 Currency and Soft Currency Sink 24:07 Ad Placements 25:11 Ad Revenue Analysis 26:11 Revenue Estimates 27:05 Downloads and Revenue by Country 28:10 Hybrid Casual Games 29:02 Mobile Gaming Industry 30:14 iOS vs Android 30:54 Retention Rates 33:06 User Acquisition Channels 34:33 Target Audience 36:00 Creative Concepts 38:06 Creative Analysis 41:45 UA Campaigns 43:02 Rating and Conclusion --------------------------------------- Matej Lancaric User Acquisition & Creatives Consultant https://lancaric.me Felix Braberg Ad monetization consultant https://www.felixbraberg.com Jakub Remiar Game design consultant https://www.linkedin.com/in/jakubremiar --------------------------------------- Takeaways The game has different difficulty levels, with hard levels requiring more lives and very hard levels being even more challenging. The game's monetization strategy focuses on blockers and soft currency sinks, such as boosters and cosmetics. The game's revenue is primarily driven by in-app purchases (IAPs), with ad revenue playing a smaller role. The game's target audience is primarily older females, with the majority of downloads and revenue coming from the United States. --------------------------------------- Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it! Hit the Subscribe button on YouTube, Spotify, and Apple! Please share feedback and comments - matej@lancaric.me --------------------------------------- If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric Latest article - https://open.substack.com/pub/lancaric/p/stay-ahead-in-ua-for-2024-my-top?r=7qqaf&utm_campaign=podcast&utm_medium=web&showWelcome=true Do you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai Felix Latest Article - https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes
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