Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
Introduction
00:00 • 2min
Rogue Likes
02:29 • 4min
The Trend Is Towards Rogue Likes
06:09 • 2min
Is It Ea's Easier to Make a Good Small Game Than Bigger Games?
08:35 • 5min
Is Roguelikes a Fancy Simulator?
13:23 • 3min
Why Do Developers Prefer Smaller Games?
16:49 • 6min
I Think a Long Game Is a Good Idea
22:25 • 5min
Isaac Is a Good Game, but It's a Ton More Content Than You Can Really Experience
27:08 • 2min
Is There a Difference Between Experts and Non-Experts?
28:58 • 3min
Doom the Rogue
31:29 • 6min
Playing Ironman Ore Online
37:12 • 2min
Is It a Challenge Mode or a Difficult Mode?
39:02 • 2min
Is There a Balance Between the Classes?
40:40 • 5min
Coffee Break Bundles - Is There a Difference?
45:59 • 2min
The Bigger Games Need More Attention Than the Biggest Games
47:59 • 3min
The Future of Vio Games
50:40 • 2min
Music Is a More Evolved Medium Than Games Are
52:15 • 3min
Zaga 33 Is a Great Example of This, but It's a Bit Too Simple.
54:52 • 3min
The Roglelike Development Conference in London
57:51 • 2min