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The Coffee-Break Label Has Eroded
- The label "coffee-break roguelike" lost precision as most modern roguelikes are short or vary widely in length.
- Originally it meant games you could finish within an hour, but today the term is largely meaningless.
Accretion Drove Roguelike Bloat
- Open-source evolution led many roguelikes to grow by accretion rather than careful removal.
- That accretion produced epic games like NetHack and Angband but also lots of design bloat.
Trim Features To Sharpen Core Play
- Cut unnecessary mechanics to focus on core gameplay and improve clarity.
- Design short games by removing chaff so each element becomes interesting and meaningful.