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Episode 36: Coffeebreak Roguelikes
May 26, 2012
00:00
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Is There a Balance Between the Classes?
05:19
Is It Ea's Easier to Make a Good Small Game Than Bigger Games?
04:49
Playing Ironman Ore Online
01:50
1.
Introduction
2min
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2.
Rogue Likes
4min
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3.
The Trend Is Towards Rogue Likes
2min
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4.
Is It Ea's Easier to Make a Good Small Game Than Bigger Games?
5min
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5.
Is Roguelikes a Fancy Simulator?
3min
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6.
Why Do Developers Prefer Smaller Games?
6min
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7.
I Think a Long Game Is a Good Idea
5min
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8.
Isaac Is a Good Game, but It's a Ton More Content Than You Can Really Experience
2min
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9.
Is There a Difference Between Experts and Non-Experts?
3min
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10.
Doom the Rogue
6min
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11.
Playing Ironman Ore Online
2min
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12.
Is It a Challenge Mode or a Difficult Mode?
2min
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13.
Is There a Balance Between the Classes?
5min
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14.
Coffee Break Bundles - Is There a Difference?
2min
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15.
The Bigger Games Need More Attention Than the Biggest Games
3min
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16.
The Future of Vio Games
2min
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17.
Music Is a More Evolved Medium Than Games Are
3min
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18.
Zaga 33 Is a Great Example of This, but It's a Bit Too Simple.
3min
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19.
The Roglelike Development Conference in London
2min
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Welcome to Roguelike Radio episode 36, where we talk about Coffeebreak Roguelikes. Talking this episode are Darren Grey, Ido Yehieli, John Harris and Keith Burgun.
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