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Episode 36: Coffeebreak Roguelikes

Roguelike Radio

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I Think a Long Game Is a Good Idea

"I don't think you need a long game to imerse a player," he says. "You just need light touches here and there." The appeal of skyrim is very different from the appeal of something a cardinal quest or a puzzle game, or all different elements that pople seek in different games. A coffee break can have more depth than it does when playing for 15 minutes instead of an hour. 'If we could now nail down one thing about what's good in a game then we can start to develop guide lines'

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