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Is It Ea's Easier to Make a Good Small Game Than Bigger Games?
"It's easier to make a good small game than, like, a good big game," he says. "Rogue likes have come a long way since then but they don't really work well as fantasy simulators." Crawl has all the talkian elements in there, et cetera, but it doesn't bother to throw the story in your face for example. It is a very well designed game that communicates better in that style of play,. But i'm not particularly fond of net hack and angband, but i think modern epic games are much more fun".