Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
Introduction
00:00 • 3min
Wayward Strand: A Game Director's Journey
02:52 • 4min
The Last Express
06:59 • 2min
The Importance of Sleep No More in Wayward Strike
09:07 • 2min
The Importance of Sleep No More
10:39 • 6min
The Life Aquatic: A Game About Age Care
16:13 • 5min
The Airship: A Game About Hanging Out With the Elderly
21:23 • 3min
The Importance of Speaking to Other Marginal Perspectives
24:40 • 5min
The Desert Game: A Conversation With Culture
30:02 • 5min
The Power of a Good Actor
35:21 • 3min
The Impact of Covert News on the Story of the Pandemic
38:00 • 3min
Wayward Strand: A Game That Changed Scope
41:24 • 5min
How to Play a Game That Never Forces You to Play
46:41 • 2min
The Importance of Player Agency in Game Development
49:01 • 2min
The Limitation of Player Agency in Video Games
51:21 • 6min
Wayward Strand's Cross Pollination Between Studio and Project
57:10 • 2min
Ghost Pattern: A Community Based Game Studio
59:00 • 6min
How to Pace a Video Game
01:04:59 • 3min
Ghost Falcon: A 70 a Depth Series
01:08:25 • 4min