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The Life Aquatic: A Game About Age Care
Bruce: I don't remember ever actually as a team questioning whether it should be somewhere other than an airship. The idea that they're sort of like still tethered to a place but lightly and they're kind of up in their own space that people can sort of look at them and idealize them but not actually interact with them very often is just right for what we're talking about here. And then I think why ships in general like why is there this trend in ships? Bruce: There's so much, especially for people who are wanting to make games that do reflect something about contemporary reality there's so much messthere's so much complexity and it's so hard to encapsulate all