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The Limitation of Player Agency in Video Games
In Wayward Strand the player doesn't have power over who lives and who dies or like the pivotal decision in another character's storyline they're making those decisions. That allows these other characters to not feel like video game characters but to feel very kind of active and empowered and surprising in the choices that they make and what they do. I've heard people say that in video games or games generally the medium is player agency like in the same way that in painting the medium is paint or whatever well, Doug's doing a big thumbs down to that. It's exciting to think about how you can use agency as one of the media of that you're working in but be minimalist and say or like