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Wayward Strand: A Game That Changed Scope
I'm really interested in the pacing of the game as you kind of assemble this puzzle box over the over the three days. How often how dense should the kind of what's the density of events per minute or you know, what’s the density of Events per Minute? We're not dropping when we're not trying to hook into the next scene. And it's all very gentle but there is still a lot going on so that's really heartening to hear that that was your experience done. I mean we had a few players be like oh my god so try more I want to know what goes on in these rooms but everything is quite gentle so doesn't and it's also consciously