

52: Barking Up the Right Tree with Lucy Morris (Best Friend Forever)
Sep 11, 2020
Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27
Introduction
00:00 • 5min
The Importance of Multiple Small Projects
04:44 • 3min
How to Release a Game for 10 Years
08:00 • 2min
How to Make a Star Call
09:36 • 2min
The Importance of Having a Support Network
12:00 • 5min
The New Yorker's Guide to New Zealand Culture
16:32 • 4min
How to Choose the Right Dating Sim for Your Kids
20:45 • 2min
How to Be a Successful Game Designer
22:26 • 5min
The Difference Between the Demo and the Full Game
27:32 • 2min
The Importance of Feedback in Story-Driven Games
29:36 • 5min
How to Create Archetypes for Dating Sims
34:08 • 1min
The Dog Care Simulator: How to Balance Realism and Fantasy
35:36 • 3min
The Dog a Gotchi
38:50 • 4min
The Difficulty of Cutting Features From Games
42:23 • 4min
Dating Sims: The First Game I Played
46:44 • 3min
The Future of Dating Sims
50:08 • 2min
The Importance of Character Character in Dating Sims
52:06 • 5min
The Importance of Pre-Production
57:35 • 4min
The Challenges of Reacting to Player Feedback in Video Games
01:01:51 • 3min
The Importance of Launching a New Game
01:04:30 • 2min
The Stress of Launching a Game
01:06:46 • 2min
The Fear of Release
01:09:00 • 2min
The Importance of a Balanced Life
01:10:33 • 4min
Performance Art and Hypertext Fiction: A Comparison
01:14:11 • 2min
How to Get Constructive Feedback in a Small Community
01:15:57 • 4min
The Importance of Critical Feedback
01:19:46 • 2min
Into the Depth Spellunky 2
01:21:28 • 2min