
52: Barking Up the Right Tree with Lucy Morris (Best Friend Forever)
Eggplant: The Secret Lives of Games
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The Importance of Pre-Production
The things that I really regret cutting were all game design things. We just didn't have enough time to do more revisions and eventually like you're just i always tell my staff to aim for 80 percent. 100 percent is unattainable 80 percent is way more achievable there are going to be some things that you don't like that go out but it's part of the business.
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