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The VFX Process

#40 Dave Macomber: Visualising a Fight for David Fincher, Unreal Engine & VFX

Apr 11, 2024
Award-winning stunt coordinator Dave Macomber shares insights on pre-visualizing a fight sequence for David Fincher, his work on iconic blockbusters, and his venture into Unreal Engine filmmaking. He discusses the challenges of choreographing complex fight scenes, balancing creativity with practicality, and using motion capture technology in VFX production. Additionally, he highlights the importance of trust and teamwork in executing daring movie stunts.
01:20:35

Podcast summary created with Snipd AI

Quick takeaways

  • Collaborating with David Fincher on fight sequences is intense and rewarding.
  • Utilizing Unreal Engine for stunt pre-visualization pushes boundaries and streamlines production processes.

Deep dives

Experience of Coordinating Stunts for David Fincher's Films

Coordinating stunts for David Fincher's films was described as a unique and collaborative challenge. The speaker highlighted the thrill of pre-visualizing a fight sequence for Fincher, emphasizing the pressure and intensity of auditioning camera angles for him. Despite a successful experience, there was a feeling of intimidation due to Fincher's attention to detail and precision in execution. The speaker praised Fincher's collaborative nature, recalling instances where the director actively sought feedback on the choreography process.

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