

#40 Dave Macomber: Visualising a Fight for David Fincher, Unreal Engine & VFX
Apr 11, 2024
Award-winning stunt coordinator Dave Macomber shares insights on pre-visualizing a fight sequence for David Fincher, his work on iconic blockbusters, and his venture into Unreal Engine filmmaking. He discusses the challenges of choreographing complex fight scenes, balancing creativity with practicality, and using motion capture technology in VFX production. Additionally, he highlights the importance of trust and teamwork in executing daring movie stunts.
Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8
Introduction
00:00 • 3min
Inside the World of Fight Scene Coordination and Film Projects
02:46 • 14min
Choreographing Complex Fight Scenes with Motion Capture
16:23 • 7min
Balancing Creativity and Practicality in Fight Choreography
23:26 • 17min
Exploring Motion Capture Technology and Animatic Vis for VFX Production
40:00 • 5min
Efficiency in Character Creation and Unreal Engine Use
44:30 • 24min
Building Trust and Teamwork in Stunt Performers
01:08:59 • 8min
Daring Movie Stunt: Jumping 170 Feet and Emulating Fast Five Scene
01:17:18 • 3min