24min chapter

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#40 Dave Macomber: Visualising a Fight for David Fincher, Unreal Engine & VFX

The VFX Process

CHAPTER

Efficiency in Character Creation and Unreal Engine Use

The chapter focuses on creating characters for projects efficiently, discussing the balance between creativity and project completion. It touches on using tools like ZBrush and Unreal Engine for modifications and storytelling goals. The speaker emphasizes the importance of learning new skills while achieving the end goal of effective storytelling and film direction.

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