

The VFX Process
Bigtooth Studios
Jamie Bakewell talks to some of the Film, Game & TV industry's most talented artists. From Concept Artists, to Previs, 3D Animators and VFX Artists. We talk about a project of theirs and take a look at what went into them, as well as show an insight into the mind and workflow of each artist. For more conversations like these, check out out YouTube HERE
Episodes
Mentioned books

Sep 5, 2025 • 1h 17min
#71 Josué Zabeau HERITAGE: The BLENDER Short Film SO GOOD People Lost Their Minds
In this episode, we sit down with Josué Zabeau, a 3D artist with an engineering background, to break down his incredible Blender short film Heritage. What started as a small personal project quickly evolved into one of the most action-packed Blender short films, showcasing jaw-dropping 3D realism, cinematic motion, and high-speed intensity — all created inside Blender.We explore the full creative journey behind Heritage: ✅ How Josué achieved photorealism in Blender using smart workflows and detailed references ✅ Why references are essential for building believable environments, lighting, and textures ✅ The tools, add-ons, and techniques that powered the production ✅ How the focus on momentum, velocity, and action makes this short film stand out ✅ The surprising story of why this incredible Blender film almost didn’t get released💡 If you’re passionate about 3D art, animation, and filmmaking in Blender, this interview is packed with insights, tips, and inspiration for artists who want to push realism and storytelling through motion.The VFX Process Podcast #71Getting Intimate With Your Industry!For the video podcast: click hereWatch HERITAGE: click here

Aug 15, 2025 • 1h 12min
#70 Peter Haynes: How I Built a STAR WARS Empire with Unreal Engine
We sit down with Peter Haynes, the director and creator of the acclaimed fantasy live‑action webseries AFK and the viral Star Wars parody series For The Empire, hosted on his channel Epically Casual.We dive deep into Peter’s transition from live‑action filmmaking to digital production using Unreal Engine during the COVID lockdowns — a journey that began with a viral tech test featuring two stormtroopers on their first day of the job, and evolved into three hilarious seasons of For The Empire.He explains how his live‑action experience shaped his digital filmmaking style, the challenges of the Unreal Engine learning curve, and offers valuable tips for new creators. We also explore his plans for a long‑awaited Season 3 of AFK and his future digital projects, along with insights into how he is raising funds for indie digital and live‑action productions.Whether you’re a Star Wars fan, an Unreal Engine enthusiast, or an indie filmmaker, this interview offers a behind‑the‑scenes look at how Peter Haynes is pushing creative boundaries in both fantasy live‑action and virtual production.The VFX Process Podcast #70Getting Intimate With Your Industry!For the video podcast: click hereWatch For The Empire & AFK: click here

Aug 1, 2025 • 1h 24min
#69 Arthur Baum: The UNREAL ENGINE Toolkit for Making Award-Winning Films
In this episode, we sit down with Arthur Baum — a Director of Photography turned VFX artist and 3D filmmaker — to explore his remarkable journey into the world of Unreal Engine filmmaking.Just three years after stepping into the 3D space, Arthur claimed the spotlight by winning Kitbash3D’s “Secrets of the Luminara” challenge with his jaw-dropping short film, Tuk Tuk Tango — a 4.5-minute, action-packed cinematic experience.Arthur shares how his background in live-action cinematography shaped every aspect of his digital work, from lighting and shot composition to pacing and camera movement, bringing unparalleled cinematic realism to his film.You’ll also get a behind-the-scenes look at the Unreal Engine pipeline Arthur used — including tools like Blender, Embergen, and the Cinematic Car Rig — plus valuable insights for creators looking to dive into real-time filmmaking.📌 What You’ll Learn in This Episode:Arthur’s creative process for Tuk Tuk TangoHow cinematography skills translate into 3D filmmakingThe essential tools behind his award-winning filmTips for tackling real-time production and creative challenges like Kitbash3D’sThe VFX Process Podcast #69Getting Intimate With Your Industry!For the video podcast: click hereConnect with Arthur: click here

Jul 18, 2025 • 1h 8min
#68 Dave Brain: How to Make a Film in BLENDER Without Experience
What happens when a hospital administrator with no animation background decides to make a 25-minute sci-fi film in Blender — solo?Meet Dave Brain, the creator of Kosmic Kidnap and the face behind Dave Makes a Movie. In this episode, Dave shares how he taught himself Blender by diving straight into making a full animated short, what he's learned along the way, and how he's building a following by documenting the whole process.🎬 Topics include:Starting a film with no animation experienceTools and workflow in BlenderThe realities of solo animated filmmakingGrowing an audience on social mediaTips for beginners making their first film in BlenderWhether you're a filmmaker, Blender beginner, or just love creative DIY stories — this one will inspire you to start before you're ready.The VFX Process Podcast #68Getting Intimate With Your Industry!For the video podcast: click hereKosmic Kidnap Trailer: click hereConnect with Dave: click here

Jul 7, 2025 • 47min
#67 Butter Bug: Blender Artist's Epic Helldivers 2 Fan Film Goes VIRAL
Mason, known as Butterbug, is a Blender artist and a registered nurse who created the viral Helldivers 2 fan film, Straight to Hell. He shares his journey of using Blender to transform his passion into a professional-quality animation. From tackling imposter syndrome to navigating technical challenges, Mason highlights the power of community in filmmaking. He discusses the importance of creative feedback, maintaining motivation, and embracing the indie spirit while crafting stories that resonate with audiences.

Jun 20, 2025 • 50min
#66 Jackie Droujko: The Most Honest Filmmaking Interview This Year
In this episode, we sit down with Jackie Droujko — a talented 2D character artist, filmmaker, and YouTuber from Vancouver, Canada. Jackie is known for her work with major studios like Disney TV, Netflix, and Nickelodeon, but in this interview, she opens up about stepping into unfamiliar territory: creating her first 2D/3D hybrid short film, Space Dates 5, using Blender. Co-created with her husband, the film marks a major stylistic shift from her usual character design, embracing a more experimental and personal aesthetic.Jackie shares the emotional and creative journey behind learning Blender as a traditionally trained 2D artist, and what it was like to challenge herself artistically during a difficult period. With the VFX industry facing instability, she found herself out of work for over a year — a time that forced her to confront questions about self-worth and identity as an artist. Instead of giving up, Jackie poured her energy into growing her YouTube channel, which is now approaching one million subscribers.Now standing at a major crossroads, Jackie reflects on the path ahead: return to the studio system or fully embrace a more independent, self-sustained creative career. It’s a raw and inspiring conversation about resilience and what it means to be an artist in a rapidly changing industry. Whether you're into 2D/3D art, Blender, or just looking for honest insight into the realities of the VFX world, this interview offers a rare glimpse into the life of a creator redefining her future.The VFX Process Podcast #66Getting Intimate With Your Industry!For the video podcast: click hereConnect with Jackie: click here

Jun 6, 2025 • 1h 17min
#65 Samster: The Last of Us Returns — In Unreal Engine!
Sam Denison, known as Samster, is a talented VFX artist and filmmaker who crafts CGI animated shorts using advanced motion capture technology. He shares insights from his fan-made film 'We Few Survivors,' set in 'The Last of Us' universe, revealing the challenges of using Vicon motion capture and Unreal Engine. Sam discusses the emotional and ethical dimensions of fan filmmaking, the importance of community support, and his personal journey through the digital arts during tough times, emphasizing resilience and the power of collaboration in storytelling.

May 16, 2025 • 1h 32min
#64 Miran Dilberovic: VFX Careers in 2025... The Harsh Truth
The VFX industry is evolving quickly, and if you're exploring careers in VFX or want to know how to get into the VFX industry, this episode is packed with real-world insight. Jamie sits down with his longtime friend and former colleague Miran Dilberovic — now a Senior Cinematic Artist at Epic Games London — for a candid conversation about VFX jobs in 2025 and what it really takes to succeed.Miran shares his journey from being a production assistant on Game of Thrones to working on Star Wars: The Last Jedi, then moving into previs roles at The Third Floor and Proof Inc, where he and Jamie first crossed paths. His story is proof that there’s no single path into visual effects careers — and that success often comes from persistence, networking, and doing great personal work.They also dive into the real challenges of the job, including overworking in VFX (crunch culture), and why having a good supervisor can make all the difference in your experience. Whether you're a student, a career-switcher, or an aspiring artist, this episode offers honest advice on how to break into the VFX industry, build a strong showreel, and stay competitive in the ever-changing world of visual effects.The VFX Process Podcast #64Getting Intimate With Your Industry!For the video podcast: click hereConnect with Miran: click here

May 2, 2025 • 59min
#63 Untitled Army: The Untold Side of a Successful 3D Career
Success as a 3D artist doesn’t always mean happiness. In this emotional and inspiring episode, Lucas Camargo—aka the mind behind Untitled Army—shares the story of how a thriving career in 3D character design and advertising left him burnt out, creatively drained, and personally lost. Despite working with global brands like Nike, Apple, and Coca-Cola and winning some of the industry's top awards, Lucas found himself in a dark place, ultimately leading to divorce and disconnection from his creative self.We dive deep into how his personal project, Untitled Army, saved him. What began as a daily sketch challenge evolved into a world of playful yet profound 3D characters that brought joy and purpose back into his life. Lucas opens up about why chasing money and external validation in your 3D career can lead you away from the very passion that got you into art in the first place—and how reconnecting with your voice as an artist can set you free.This episode is a must-watch for any 3D artist or creative struggling with burnout or the pressure to succeed. Lucas’s journey is proof that creating for yourself—not just for clients or the audience—is often the most fulfilling and impactful path forward in character design and beyond.The VFX Process Podcast #63Getting Intimate With Your Industry!For the video podcast: click hereConnect with Lucas: click here

Apr 17, 2025 • 58min
#62 Duncan Rudd: Why Every 3D Artist NEEDS a Personal Project
Duncan Rudd, a talented CG animator with over 25 years of experience, dives into his animated short Deep Rooted, created entirely in Blender. He discusses the vital role personal projects play in a 3D artist's career, highlighting their ability to showcase unique styles. Duncan also reflects on industry shifts that favor smaller studios and freelance talent. He shares insights on tackling creative challenges, mastering Blender’s texturing processes, and the emotional depth of visual storytelling, making this a must-listen for aspiring animators.