The VFX Process

Bigtooth Studios
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Aug 15, 2025 • 1h 12min

#70 Peter Haynes: How I Built a STAR WARS Empire with Unreal Engine

We sit down with Peter Haynes, the director and creator of the acclaimed fantasy live‑action webseries AFK and the viral Star Wars parody series For The Empire, hosted on his channel Epically Casual.We dive deep into Peter’s transition from live‑action filmmaking to digital production using Unreal Engine during the COVID lockdowns — a journey that began with a viral tech test featuring two stormtroopers on their first day of the job, and evolved into three hilarious seasons of For The Empire.He explains how his live‑action experience shaped his digital filmmaking style, the challenges of the Unreal Engine learning curve, and offers valuable tips for new creators. We also explore his plans for a long‑awaited Season 3 of AFK and his future digital projects, along with insights into how he is raising funds for indie digital and live‑action productions.Whether you’re a Star Wars fan, an Unreal Engine enthusiast, or an indie filmmaker, this interview offers a behind‑the‑scenes look at how Peter Haynes is pushing creative boundaries in both fantasy live‑action and virtual production.The VFX Process Podcast #70Getting Intimate With Your Industry!For the video podcast: click hereWatch For The Empire & AFK: click here
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Aug 1, 2025 • 1h 24min

#69 Arthur Baum: The UNREAL ENGINE Toolkit for Making Award-Winning Films

In this episode, we sit down with Arthur Baum — a Director of Photography turned VFX artist and 3D filmmaker — to explore his remarkable journey into the world of Unreal Engine filmmaking.Just three years after stepping into the 3D space, Arthur claimed the spotlight by winning Kitbash3D’s “Secrets of the Luminara” challenge with his jaw-dropping short film, Tuk Tuk Tango — a 4.5-minute, action-packed cinematic experience.Arthur shares how his background in live-action cinematography shaped every aspect of his digital work, from lighting and shot composition to pacing and camera movement, bringing unparalleled cinematic realism to his film.You’ll also get a behind-the-scenes look at the Unreal Engine pipeline Arthur used — including tools like Blender, Embergen, and the Cinematic Car Rig — plus valuable insights for creators looking to dive into real-time filmmaking.📌 What You’ll Learn in This Episode:Arthur’s creative process for Tuk Tuk TangoHow cinematography skills translate into 3D filmmakingThe essential tools behind his award-winning filmTips for tackling real-time production and creative challenges like Kitbash3D’sThe VFX Process Podcast #69Getting Intimate With Your Industry!For the video podcast: click hereConnect with Arthur: click here
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Jul 18, 2025 • 1h 8min

#68 Dave Brain: How to Make a Film in BLENDER Without Experience

What happens when a hospital administrator with no animation background decides to make a 25-minute sci-fi film in Blender — solo?Meet Dave Brain, the creator of Kosmic Kidnap and the face behind Dave Makes a Movie. In this episode, Dave shares how he taught himself Blender by diving straight into making a full animated short, what he's learned along the way, and how he's building a following by documenting the whole process.🎬 Topics include:Starting a film with no animation experienceTools and workflow in BlenderThe realities of solo animated filmmakingGrowing an audience on social mediaTips for beginners making their first film in BlenderWhether you're a filmmaker, Blender beginner, or just love creative DIY stories — this one will inspire you to start before you're ready.The VFX Process Podcast #68Getting Intimate With Your Industry!For the video podcast: click hereKosmic Kidnap Trailer: click hereConnect with Dave: click here
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Jul 7, 2025 • 47min

#67 Butter Bug: Blender Artist's Epic Helldivers 2 Fan Film Goes VIRAL

Mason, known as Butterbug, is a Blender artist and a registered nurse who created the viral Helldivers 2 fan film, Straight to Hell. He shares his journey of using Blender to transform his passion into a professional-quality animation. From tackling imposter syndrome to navigating technical challenges, Mason highlights the power of community in filmmaking. He discusses the importance of creative feedback, maintaining motivation, and embracing the indie spirit while crafting stories that resonate with audiences.
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Jun 20, 2025 • 50min

#66 Jackie Droujko: The Most Honest Filmmaking Interview This Year

In this episode, we sit down with Jackie Droujko — a talented 2D character artist, filmmaker, and YouTuber from Vancouver, Canada. Jackie is known for her work with major studios like Disney TV, Netflix, and Nickelodeon, but in this interview, she opens up about stepping into unfamiliar territory: creating her first 2D/3D hybrid short film, Space Dates 5, using Blender. Co-created with her husband, the film marks a major stylistic shift from her usual character design, embracing a more experimental and personal aesthetic.Jackie shares the emotional and creative journey behind learning Blender as a traditionally trained 2D artist, and what it was like to challenge herself artistically during a difficult period. With the VFX industry facing instability, she found herself out of work for over a year — a time that forced her to confront questions about self-worth and identity as an artist. Instead of giving up, Jackie poured her energy into growing her YouTube channel, which is now approaching one million subscribers.Now standing at a major crossroads, Jackie reflects on the path ahead: return to the studio system or fully embrace a more independent, self-sustained creative career. It’s a raw and inspiring conversation about resilience and what it means to be an artist in a rapidly changing industry. Whether you're into 2D/3D art, Blender, or just looking for honest insight into the realities of the VFX world, this interview offers a rare glimpse into the life of a creator redefining her future.The VFX Process Podcast #66Getting Intimate With Your Industry!For the video podcast: click hereConnect with Jackie: click here
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Jun 6, 2025 • 1h 17min

#65 Samster: The Last of Us Returns — In Unreal Engine!

Go behind the scenes with VFX artist, filmmaker, and YouTuber Sam Denison aka Samster, as he reveals the making of We Few Survivors — a fan made short film set in the universe of The Last of Us.Sam shares how he used cutting-edge Vicon motion capture (mocap) technology and a talented cast of actors to bring both survivors and infected to life. From capturing realistic performances to building immersive environments in Unreal Engine, this film is a passion project made for fans, by a fan.With Season 3 of The Last of Us on the horizon, We Few Survivors is a must-watch for anyone craving more post-apocalyptic action and emotional storytelling.We Few Survivors: click hereThe VFX Process Podcast #65Getting Intimate With Your Industry!For the video podcast: click hereConnect with Samster: click here
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May 16, 2025 • 1h 32min

#64 Miran Dilberovic: VFX Careers in 2025... The Harsh Truth

The VFX industry is evolving quickly, and if you're exploring careers in VFX or want to know how to get into the VFX industry, this episode is packed with real-world insight. Jamie sits down with his longtime friend and former colleague Miran Dilberovic — now a Senior Cinematic Artist at Epic Games London — for a candid conversation about VFX jobs in 2025 and what it really takes to succeed.Miran shares his journey from being a production assistant on Game of Thrones to working on Star Wars: The Last Jedi, then moving into previs roles at The Third Floor and Proof Inc, where he and Jamie first crossed paths. His story is proof that there’s no single path into visual effects careers — and that success often comes from persistence, networking, and doing great personal work.They also dive into the real challenges of the job, including overworking in VFX (crunch culture), and why having a good supervisor can make all the difference in your experience. Whether you're a student, a career-switcher, or an aspiring artist, this episode offers honest advice on how to break into the VFX industry, build a strong showreel, and stay competitive in the ever-changing world of visual effects.The VFX Process Podcast #64Getting Intimate With Your Industry!For the video podcast: click hereConnect with Miran: click here
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May 2, 2025 • 59min

#63 Untitled Army: The Untold Side of a Successful 3D Career

Success as a 3D artist doesn’t always mean happiness. In this emotional and inspiring episode, Lucas Camargo—aka the mind behind Untitled Army—shares the story of how a thriving career in 3D character design and advertising left him burnt out, creatively drained, and personally lost. Despite working with global brands like Nike, Apple, and Coca-Cola and winning some of the industry's top awards, Lucas found himself in a dark place, ultimately leading to divorce and disconnection from his creative self.We dive deep into how his personal project, Untitled Army, saved him. What began as a daily sketch challenge evolved into a world of playful yet profound 3D characters that brought joy and purpose back into his life. Lucas opens up about why chasing money and external validation in your 3D career can lead you away from the very passion that got you into art in the first place—and how reconnecting with your voice as an artist can set you free.This episode is a must-watch for any 3D artist or creative struggling with burnout or the pressure to succeed. Lucas’s journey is proof that creating for yourself—not just for clients or the audience—is often the most fulfilling and impactful path forward in character design and beyond.The VFX Process Podcast #63Getting Intimate With Your Industry!For the video podcast: click hereConnect with Lucas: click here
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Apr 17, 2025 • 58min

#62 Duncan Rudd: Why Every 3D Artist NEEDS a Personal Project

Duncan Rudd, a seasoned CG animator, rigger, and generalist with over 25 years in the industry, shares the story behind Deep Rooted—his fourth animated short and his first created entirely in Blender. Duncan dives into how Blender, Geometry Nodes, and pure passion helped him bring this 10-minute 3D film to life.WATCH DEEP ROOTED: click hereWe explore Duncan’s creative process, from character and rigging to scene construction and rendering—all powered by Blender. He breaks down why personal projects are essential for freelance 3D artists, offering a chance to express your unique voice and stand out in a competitive animation landscape. His insights are gold for any aspiring freelance 3D generalist or animator looking to grow their career and creative skills.Duncan also shares his perspective on the shifting industry landscape, with the collapse of major VFX and animation studios opening new doors for small 3D studios and freelancers. Whether you're into indie animation, Blender workflows, or building a sustainable freelance 3D career—this episode is packed with real talk and valuable advice.The VFX Process Podcast #62Getting Intimate With Your Industry!For the video podcast: click hereConnect with Duncan: click here
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Apr 4, 2025 • 1h

#61 Caleb Worcester: How Stylised 3D in BLENDER Is Beating Big Studios!

Caleb Worcester, a Kansas City-based illustrator and animator, blends traditional and 3D art to create striking, immersive visuals. In this video, he takes us behind the scenes of his stunning stylized 3D short film, Under The Thicket. We explore his creative process, from developing the story and characters to refining the film’s unique style to his rendering techniques in Blender. Caleb also walks us through a few key Blender scenes, offering insight into how he brings his vision to life.Beyond the technical side, we dive into the inspiration behind Under The Thicket, discussing how nature influenced its design and how he crafted an emotional story without dialogue. As an independent animator, Caleb shares his thoughts on the growing impact of Blender in the animation industry. With its powerful tools and accessibility, Blender is leveling the playing field, allowing indie creators to produce high-quality films that rival those of major studios.We also discusses Flow, the independent Blender-animated film that recently won an Oscar—beating out giants like Pixar, Disney, and DreamWorks. Directed by Gints Zilbalodis and created by a small, passionate team, Flow proves that with vision, creativity, and Blender, indie animators can compete at the highest level. This win marks a turning point for independent animation and the power of open-source tools.The VFX Process Podcast #61Getting Intimate With Your Industry!For the video podcast: click hereConnect with Caleb: click here

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