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The VFX Process

Latest episodes

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Dec 19, 2024 • 38min

#55 MX Bell: How UNREAL ENGINE Shaped Deadpool & Wolverine

In this episode, VFX artist MX Bell takes us behind the scenes of his incredible work as a VFX art director on Deadpool and Wolverine! Working alongside acclaimed director Shawn Levy and visionary production designer Raymond Chang, Martin utilised the power of Unreal Engine to revolutionise the creative process.We explore how Unreal Engine helped visualise the stunning sets of Deadpool and Wolverine, turning ambitious ideas into cinematic reality. Learn how MX Bell collaborated with the team to bring their concepts to life, pushing the boundaries of technology and storytelling. Whether you’re a fan of VFX, Unreal Engine, or the Marvel universe, this is an episode you won’t want to miss!The VFX Process Podcast #55Getting Intimate With Your Industry!Accompanying media:Support GIBLETS: click hereConnect With MX Bell click hereFor the video podcast: click here
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Nov 29, 2024 • 1h 19min

#54 Nikodem Bredlich: Efficient 3D Filmmaking with BLENDER (DemNikoArt)

Join Nikodem Bredlich, also known as DemNikoArt, as he shares his insights into Blender 3D filmmaking and the secrets behind his efficiency in creating high-quality animations. In this video, Niko breaks down the process of crafting his latest Mega Man 3D fan film, Mavericks Episode 5, offering an in-depth look at how passion and careful planning come together to bring his vision to life. Whether you're a seasoned animator or just starting in the world of Blender, this video is packed with inspiration and practical tips.Fresh off his talk at Blender Con 2024, Niko dives into the key strategies that keep his filmmaking process smooth and efficient. From time-saving workflows to his favourite go-to Blender add-ons, he reveals the tools and techniques that have helped him save hours on production without compromising quality. His insights are invaluable for anyone looking to optimise their process while maintaining creative integrity.Niko shares his journey, reflects on the challenges and joys of creating fan films, and provides actionable advice for anyone wanting to push the boundaries of what’s possible in Blender. Whether you’re here for filmmaking tips, Blender tricks, or a love of Mega Man, there’s something for everyone in this breakdown of Mavericks Episode 5.The VFX Process Podcast #54Getting Intimate With Your Industry!Accompanying media:Connect With Niko: click hereSupport Niko: click hereWatch Mavericks Ep 5: click hereFor the video podcast: click here
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Nov 8, 2024 • 58min

#53 Sondre & Sebastian: VFX Students Reach Hollywood-Level Compositing

In this episode, VFX graduates Sondre Fagerborg and Sebastian Sveen, who attended Kristiania University College in Norway, take you behind the scenes of their ambitious bachelor project, Cryo Odyssey—a fully CG sci-fi short that showcases their mastery of Hollywood-level VFX compositing. Sondre and Sebastian dive into the challenges and creative choices involved in bringing Cryo Odyssey to life, exploring the techniques they learned in their VFX Bachelor course and applied with advanced Nuke software to achieve cinematic results.In addition to their collaborative work on Cryo Odyssey, each shares insights into their individual university projects. Sondre discusses The Suit, a live-action project enriched with VFX compositing to create stunning visual effects, while Sebastian reflects on The Cannon, another live-action production transformed through high-level VFX compositing.Discover how their university projects not only refined their skills but also prepared them for success in the VFX industry. Their hard work paid off—Sondre and Sebastian both landed their dream VFX compositing jobs right out of university, ready to tackle Hollywood-level projects. If you're a VFX student, a compositing enthusiast, or just curious about the power of visual effects, this deep dive into their journey will inspire and inform you!The VFX Process Podcast #53Getting Intimate With Your Industry!Accompanying media:Connect With Sondre: click hereConnect With Sebastianl click hereFor the video podcast: click here
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Oct 25, 2024 • 59min

#52 MX Bell: How UNREAL ENGINE Helped Me Pitch My Feature Film

In this episode, VFX artist and writer/director MX Bell discusses Giblets, his upcoming live-action dark comedy short currently in the pitching and visualisation stage. Bell explains how Unreal Engine and Virtual Production are essential in bringing his vision to life. Though still unfilmed, Unreal Engine’s real-time tech has enabled him to pitch the concept to collaborators and investors.Bell, an award-winning writer/director and animator, created the festival-winning animated short Prazinburk Ridge in Unreal Engine and has visualised large-scale action scenes for major films like Jurassic World: Fallen Kingdom, Fast & Furious: Hobbs & Shaw, No Time to Die, The Little Mermaid, 1917, and The Wheel of Time. Most recently, he served as VFX Art Director for Marvel’s Deadpool & Wolverine. In 2023, he joined Dimension Studios and DNEG 360 as their first real-time Visualisation Supervisor and mentored Unreal Engine Fellows.Giblets, inspired by a bizarre encounter Bell had with two men in chicken suits in a London bar, stars comedy talents Thomas Green and Joel Stern. The film blends absurd humour with dark comedy, and Bell aims to expand it into a feature-length project. He is actively seeking funding and support to bring this unique vision to life.This episode offers an engaging look at filmmaking with Unreal Engine, from visualising concepts to pitching, making it essential viewing for filmmakers and VFX artists interested in virtual production.The VFX Process Podcast #52Getting Intimate With Your Industry!Accompanying media:Support GIBLETS: click hereConnect With MX Bell click hereFor the video podcast: click here
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Oct 18, 2024 • 1h 12min

#51 Sean Buckelew: Writing for Animation: Scavengers Reign and Battling Self-Doubt

In this video, we sit down with writer and animator Sean Buckelew to discuss his work on HBO Max's sci-fi animated series Scavengers Reign. Sean gives an inside look at writing for such an immersive, otherworldly project, sharing his approach to crafting unique stories and compelling characters in animation. He also talks about overcoming imposter syndrome, offering advice for creatives facing self-doubt, especially in the competitive fields of animation and screenwriting.We also explore his animated short films Drone, I Am A Robot, and Lovestreams, diving into how technology and storytelling intersect. Sean’s insights into the impact of AI and tech on narratives are both thought-provoking and inspiring.Sean Buckelew is an award-winning animator, writer, and director with an MFA from CalArts and a BFA from the School of the Art Institute of Chicago. He is also a Guggenheim Fellow and a founding partner at Green Street Pictures, an independent animation studio in LA.The VFX Process Podcast #50Getting Intimate With Your Industry!Accompanying media:Connect With Sean click hereFor the video podcast:PART 1: click herePART 2: click here
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Sep 27, 2024 • 59min

#50 Raman Djafari: Directing ANIMATION for the BIGGEST Names in Music!

In this video, animation director Raman Djafari dives deep into their career creating visually stunning music videos for some of the biggest names in the industry, including Coldplay, Dua Lipa, and Ashnikko. We'll explore their artistic journey, how they developed their signature style, and the truth behind working in the animation and music video industries. From their early influences to collaborating with major artists, Djafari sheds light on what it takes to thrive as an animation director in today's fast-paced creative world.In particular, we'll break down the creative process behind the visually striking "Worms" music video by Ashnikko. This video, which is a mix of live-action and 3D animation created using Blender, exemplifies Djafari’s talent for blending the surreal with the real. We’ll look at how the 3D environments and characters were crafted in Blender to enhance Ashnikko's chaotic, rebellious persona, and how live-action footage was integrated seamlessly to create an otherworldly narrative.Raman Djafari is an illustrator, animator and filmmaker working in both 2D and 3D, currently living in Berlin, Germany. Through colorful imagery and fragmented narratives they are hoping to reach into a realm of honest emotionality and willful fragility, creating surreal worlds and characters that oscillate between the familiar and the fantastical. The VFX Process Podcast #50Getting Intimate With Your Industry!Accompanying media:Connect With Raman click hereFor the video podcast click here
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Sep 13, 2024 • 39min

#49 Trent Fortune: X-MEN '97 Revived in UNREAL ENGINE by Previs Artist

In this episode, we sit down with 3D artist Trent Fortune to explore his innovative work in recreating a scene from X-Men '97 using Unreal Engine. Trent shares his expertise on how this project, designed as a Previs exercise, demonstrates Unreal Engine's potential for revolutionizing Previs in animation and filmmaking.Trent’s animation software of choice is Maya, where he modeled, rigged, and animated his X-Men character. He explains the process of importing a 3D character from Maya into Unreal Engine.We’ll delve into the essential role of Previsualisation (Previz) in the filmmaking process, discussing its significance in the 3D pipeline and how it enhances creative decision-making and production efficiency.Trent Fortune, a 3D animator based in Atlanta, Georgia, began his career in finals animation with notable projects like Cats and Finch. He has since transitioned to the realm of Previs and Postvis, contributing to major Marvel productions such as Guardians of the Galaxy Vol. 3, Doctor Strange, The Marvels, and She-Hulk. Join us as Trent offers a behind-the-scenes look at his career and the future of Previs in the industry.The VFX Process Podcast #49Getting Intimate With Your Industry!Accompanying media:Connect With Trent click hereFor the video podcast click here
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Sep 2, 2024 • 1h 5min

#48 Christopher Rutledge: Can HOUDINI Really Do Everything For VFX & Animation?

In this episode, we sit down with Christopher Rutledge, an innovative CG artist and filmmaker, to explore his unique approach to creating stunning animations. Known for his exceptional use of SideFX's Houdini, Chris takes us behind the scenes of his creative process, showcasing the making of several of his captivating short films. While Houdini is typically recognized as a go-to tool for blockbuster VFX, Chris explains why it's his software of choice for animation, proving that Houdini can do so much more than just big movie effects.Chris delves into the future of Houdini, sharing insights on how the software is positioning itself to revolutionize the entire CG pipeline. With proceduralism at its core, Houdini is not only a powerhouse for creating complex simulations but also a versatile tool that’s set to dominate the animation and CG industry. Chris's perspective offers a glimpse into the potential of Houdini as it continues to expand its influence beyond traditional VFX into all areas of 3D content creation.Currently, Chris is collaborating with a group of talented artists and SideFX to create an animated short film entirely in Houdini 20.5. This ambitious project is designed to stress test Houdini for the entire filmmaking and animation process, pushing the software to its limits and exploring new possibilities for the future of CG production.Don’t miss out on this deep dive into the world of Houdini and discover how Chris is pushing the boundaries of what’s possible in CG with Houdini.The VFX Process Podcast #48Getting Intimate With Your Industry!Accompanying media:Connect With Chris click hereFor the video podcast click here
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Aug 2, 2024 • 1h 22min

#47 MOONJAM: The Wild World of 3D: Animating Peas & Ryan Gosling

AJ Jefferies is a multi-disciplinary digital artist and animator known for his imaginative 3D animated shorts. He shares insights on creating his quirky films Peas and Horse, merging humor with the nitty-gritty of 3D technology. AJ recounts his whimsical journey of crafting a tiny Ryan Gosling for a magazine cover, delving into the joys and challenges of character design. He emphasizes nurturing children's creativity through The Monster Project, highlighting the delicate balance between fun and professionalism in the animation world.
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Jul 19, 2024 • 59min

#46 Julian Glander: Making My Feature Length Animation in BLENDER

Julian Glander, a 3D artist and animator, discusses the making of his feature-length animation 'Boys Go to Jupiter' using Blender. He praises the Blender community and shares insights on the challenges and joys of producing the film over five years. The film follows a surreal coming-of-age story with a diverse voice cast. Glander emphasizes the importance of starting small and achieving work-life balance in long projects.

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