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#40 Dave Macomber: Visualising a Fight for David Fincher, Unreal Engine & VFX

The VFX Process

CHAPTER

Introduction

This chapter dives into the process of creating a pre-visualization for a fight scene for David Fincher, featuring insights from a stunt coordinator and second-unit director in the film industry. The discussion covers the collaborative work with Fincher, the use of Unreal Engine, and refining the pre-visualization through stunt performances.

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