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#40 Dave Macomber: Visualising a Fight for David Fincher, Unreal Engine & VFX

The VFX Process

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Choreographing Complex Fight Scenes with Motion Capture

This chapter delves into the challenges of choreographing a complex fight scene with multiple actors, comparing it to a solo project and highlighting the benefits of motion capture technology. The speaker discusses learning Unreal Engine, incorporating new elements like smoke simulations and facial motion capture, and the transition to a project with dialogue, all seen as stepping stones towards a potential live-action film adaptation.

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