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#40 Dave Macomber: Visualising a Fight for David Fincher, Unreal Engine & VFX

The VFX Process

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Inside the World of Fight Scene Coordination and Film Projects

The chapter explores the behind-the-scenes work of coordinating fight scenes in film projects, focusing on the challenges, planning, and collaboration involved. It details the experience of working with David Fincher on a project, emphasizing the meticulous attention to detail and the thrill of receiving direct feedback from the renowned director. Additionally, it highlights the innovative use of motion capture technology and Unreal Engine in creating a unique fight sequence amidst industry strikes.

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