The AIAS Game Maker's Notebook

Merging Audio and Gameplay in Cocoon with Jakob Schmid

6 snips
Dec 11, 2023
Jakob Schmid, Co-Founder, Audio Director, and Music Director of Geometric Interactive, discusses the intricate integration of audio and gameplay in their debut title Cocoon. He shares how generative systems create the game's music, his collaboration with Jeppe Carlsen on Inside, and the use of music cues and custom components to provide feedback to players in puzzle solving. They also explore the commitment to synthesis in audio creation and the intersection of game design and puzzle design for a unique and well-executed experience.
Ask episode
AI Snips
Chapters
Transcript
Episode notes
ANECDOTE

Early Collaboration and Dynamic Music

  • Jakob Schmid and Jeppe Carlsen met at university and worked on a 4X strategy game together.
  • Schmid's first dynamic music system, dividing the frequency spectrum for different tracks, was implemented in this game.
ANECDOTE

Path to Playdead and Inside

  • After his first company went bankrupt, Schmid developed a middleware dynamic music system using hierarchical graphs and samples.
  • Jeppe Carlsen then recommended Schmid for an audio programmer position at Playdead, leading to Schmid's work on Inside.
INSIGHT

Inside's Development: Detail and Polish

  • Inside's long development time wasn't due to major changes but focused on polishing existing elements.
  • Each element, even individual boards, received customized attention, showcasing the game's detailed approach.
Get the Snipd Podcast app to discover more snips from this episode
Get the app