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The AIAS Game Maker's Notebook

Merging Audio and Gameplay in Cocoon with Jakob Schmid

Dec 11, 2023
Jakob Schmid, Co-Founder, Audio Director, and Music Director of Geometric Interactive, discusses the intricate integration of audio and gameplay in their debut title Cocoon. He shares how generative systems create the game's music, his collaboration with Jeppe Carlsen on Inside, and the use of music cues and custom components to provide feedback to players in puzzle solving. They also explore the commitment to synthesis in audio creation and the intersection of game design and puzzle design for a unique and well-executed experience.
01:11:55

Episode guests

Podcast summary created with Snipd AI

Quick takeaways

  • Cocoon utilizes generative music that reacts to player actions, creating a dynamic audio experience.
  • The game balances pre-baked and generative music, with the majority of the music being generative and seamlessly integrated.

Deep dives

The Creative Vision Behind Cocoon

The podcast explores the creative vision behind Cocoon, a game developed by the studio Exola. The podcast features a conversation with Jacob Schmid, the All Things Audio Composer Programmer for Cocoon. Schmid discusses his background in music and programming, as well as his involvement in the game's development.

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