
Merging Audio and Gameplay in Cocoon with Jakob Schmid
The AIAS Game Maker's Notebook
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Game Design and Puzzle Design Intersection
This chapter explores the intersection of game design and puzzle design within the context of the podcast episode's game. The speaker discusses how music cues and custom components were used to provide feedback and indicate progress to players. They also talk about refining gameplay mechanics based on player behavior and the use of sound cues as rewards.
Play episode from 50:48
Transcript


