The AIAS Game Maker's Notebook cover image

Merging Audio and Gameplay in Cocoon with Jakob Schmid

The AIAS Game Maker's Notebook

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Game Design and Puzzle Design Intersection

This chapter explores the intersection of game design and puzzle design within the context of the podcast episode's game. The speaker discusses how music cues and custom components were used to provide feedback and indicate progress to players. They also talk about refining gameplay mechanics based on player behavior and the use of sound cues as rewards.

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