Jakob Schmid, Co-Founder, Audio Director, and Music Director of Geometric Interactive, discusses the intricate integration of audio and gameplay in their debut title Cocoon. He shares how generative systems create the game's music, his collaboration with Jeppe Carlsen on Inside, and the use of music cues and custom components to provide feedback to players in puzzle solving. They also explore the commitment to synthesis in audio creation and the intersection of game design and puzzle design for a unique and well-executed experience.