
Merging Audio and Gameplay in Cocoon with Jakob Schmid
The AIAS Game Maker's Notebook
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Dynamic Music Systems in 4X Strategy Games
This chapter explores the implementation of dynamic music systems in 4X strategy games. The speaker shares their approach of dividing tracks by frequency spectrum and ensuring they are in the same key, as well as the inclusion of a special track for rhythmic elements. They discuss the concept of total independence in game audio and how randomness can enhance player experiences.
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