Android Developers Backstage

Episode 184: Skia and AGSL - Shaders of Things to Come

Apr 5, 2022
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Episode notes
1
Introduction
00:00 • 2min
2
Canvas API
01:42 • 2min
3
Is It a Gp Rendering Engine?
03:25 • 2min
4
Crome vs Android - What's the Difference?
05:15 • 2min
5
Vulcan vs Open Jail?
06:47 • 2min
6
What Is a Shader?
08:45 • 2min
7
Shaders on the Gpu
10:34 • 2min
8
Android
12:11 • 2min
9
Shaders - How to Develop a Shader and Make It Look Right
13:56 • 2min
10
How to Debug Shaders
15:38 • 2min
11
Shaders Dot Skia Dot Org Has a Debugger.
17:44 • 2min
12
The Andrographic API
19:53 • 2min
13
Android 12 - How Much of the New API Service Is New?
22:14 • 2min
14
Using the Pikso Shader on a G S
23:55 • 2min
15
Animating Uniforms in Android Graphics
25:33 • 2min
16
Is There a Way to Apply a Bitmap to an Entire View?
28:03 • 2min
17
How to Write a Very Long Shader
30:12 • 2min
18
Using Shader Toy in Android 13 12
31:50 • 3min
19
How to Write a Run Time Shader
34:26 • 2min
20
G L Us El Shader
36:03 • 2min
21
Using a Jl Fragment Shader, You're Not Getting the First Thing, I'll Call It Color Management
37:44 • 2min
22
What Are You Going to Do With This?
39:54 • 1min
23
The Underlying Resource of a G S L Is on Skia Dot Org
41:20 • 2min