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How to Debug Shaders
When you give us the string, we immediately compile it with our compiler. As for how you debug these things, there's a few different options. The tricky part with shaders or other low level gpu related stuff is you don't have access to those output mechanisms at the point after which it's compiled and its being run. A good old way of deburging picks or shader is too like ot pu purple. There are some de burgers, but it's not quite the same as what youre used to n disip.