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Using the Pikso Shader on a G S
We had a lot of rough corners on the internal apii because we can control so as we think about exposing this surface area more broadly, there were things that we really needed to make sure that we made consistent with the rest of the android graphic eco system. What we ended up doing was providing some utility functions and provide kind of what we believe are stable and sane defaults for them to operate in. We also added new features to the public a p is to do things like raw shading, so that you can actually get the values without color management. If you're a gpu person and you want to be able to do realistic lighting, you can do all those types of advanced effects in a