Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
Introduction
00:00 • 2min
The Art of Game Scorers
01:58 • 3min
What's Your Record Plant Story?
04:34 • 3min
You Know, It's a Hell of a Moment, I'm Just Kind of Go, Ye, Ye
07:11 • 3min
How Did It Come Across Your Desk as an Early Adopter?
10:04 • 4min
Is There a Difference Between Creative and Technical?
14:06 • 2min
Play Station One
15:46 • 2min
The Sound Designer's Job Is in the Box
17:44 • 3min
Is There a Time and Place for Everything?
21:04 • 2min
I Don't Know That, but I Did Know That.
23:28 • 2min
Music Theory
25:34 • 3min
What's the Criterion for the Shaker Being on or Off?
28:19 • 3min
I'm Astonished That You're Discerning This in This Moment
31:09 • 3min
Middleware
33:55 • 2min
Sony's Confession - I've Never Worked at Sony for 13 Years
35:53 • 2min
Is Scream a Product of That?
37:41 • 5min
The Artistry of Sound Designers Is So Exciting
42:22 • 4min
The Art Form Has Benefitted From the Diversity of Voices
46:51 • 4min
The Game Industry Is Different From Any Other Industry
50:40 • 3min
I Loved My Time at Sony and Now I'm at Harmonics
53:51 • 5min
Interactive Music
59:15 • 3min
Ynows, You Can't Just Throw the Stuff on There
01:02:33 • 3min
What's Next for You?
01:05:09 • 4min
I Feel Like I've Found My Spot
01:08:53 • 3min