The AIAS Game Maker's Notebook

Buzz Burrowes, Audio System Architect at Epic Games

Dec 13, 2021
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Chapters
Transcript
Episode notes
1
Introduction
00:00 • 2min
2
The Art of Game Scorers
01:58 • 3min
3
What's Your Record Plant Story?
04:34 • 3min
4
You Know, It's a Hell of a Moment, I'm Just Kind of Go, Ye, Ye
07:11 • 3min
5
How Did It Come Across Your Desk as an Early Adopter?
10:04 • 4min
6
Is There a Difference Between Creative and Technical?
14:06 • 2min
7
Play Station One
15:46 • 2min
8
The Sound Designer's Job Is in the Box
17:44 • 3min
9
Is There a Time and Place for Everything?
21:04 • 2min
10
I Don't Know That, but I Did Know That.
23:28 • 2min
11
Music Theory
25:34 • 3min
12
What's the Criterion for the Shaker Being on or Off?
28:19 • 3min
13
I'm Astonished That You're Discerning This in This Moment
31:09 • 3min
14
Middleware
33:55 • 2min
15
Sony's Confession - I've Never Worked at Sony for 13 Years
35:53 • 2min
16
Is Scream a Product of That?
37:41 • 5min
17
The Artistry of Sound Designers Is So Exciting
42:22 • 4min
18
The Art Form Has Benefitted From the Diversity of Voices
46:51 • 4min
19
The Game Industry Is Different From Any Other Industry
50:40 • 3min
20
I Loved My Time at Sony and Now I'm at Harmonics
53:51 • 5min
21
Interactive Music
59:15 • 3min
22
Ynows, You Can't Just Throw the Stuff on There
01:02:33 • 3min
23
What's Next for You?
01:05:09 • 4min
24
I Feel Like I've Found My Spot
01:08:53 • 3min