Triple Click

Final Fantasy XVI and Video Game Pacing

Jun 29, 2023
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Episode notes
1
Introduction
00:00 • 2min
2
The Importance of Succession in the Media Industry
01:45 • 2min
3
The Importance of Parallels in Restaurants
03:38 • 2min
4
Final Fantasy 16: Pacing in Video Games
05:12 • 3min
5
Final Fantasy 16: A Strange Story
08:36 • 2min
6
Flashbacks in Video Games
10:18 • 2min
7
The Beginning of the Game
12:22 • 2min
8
The Effect of Active Time Lore on Pacing
13:54 • 3min
9
How to Pace a Game
16:42 • 2min
10
How to Control Pacing in Video Games
18:21 • 2min
11
The Importance of Breathing in Final Fantasy 16
20:49 • 2min
12
The Differences Between Final Fantasy 14 and Zelda
22:25 • 2min
13
The Importance of Big Set Pieces in Zelda
24:15 • 2min
14
The Importance of Side Quests in Final Fantasy VII
26:09 • 2min
15
The Importance of Pacing in RPGs
28:13 • 2min
16
Final Fantasy 7 Remake: A Carnival-Ish Game
30:21 • 2min
17
Final Fantasy 16: A Review
32:14 • 2min
18
Final Fantasy 6 Team Hairstyles
34:29 • 2min
19
Game of Thrones: The Battle for Greyjoy
36:07 • 1min
20
Game of Thrones: A Comparison
37:31 • 2min
21
Troubled Waters: The Pop Culture Quiz Show With All Your Favorite Comedians
39:47 • 2min
22
The Nintendo Direct That Hits Last Week
41:41 • 3min
23
Nintendo Direct: Super Mario Brothers Wonder
44:18 • 2min
24
Anders Game by Orson Scott Card
45:48 • 2min
25
The Rise and Fall of the Internet Troll
47:36 • 2min
26
Dander's Game
49:18 • 2min
27
Netflix's Up Front Beef
51:06 • 3min
28
Ali Wong and Steven Yen in Nope
53:55 • 3min
29
Triple Click: Family Fantasy 16
57:04 • 2min