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Final Fantasy XVI and Video Game Pacing

Triple Click

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The Importance of Pacing in RPGs

Do you feel like a game can just keep propelling itself from moment to moment or do you need that cigarette afterwards? Naughty Dog is very good at those kinds of linear games when they're done right. They give you those moments to breathe I think it's something the last of us actually did really well yeah I mean in RPG I'm like yeah I just want to vibe and deliver some mail for a second, he says.

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