
Final Fantasy XVI and Video Game Pacing
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The Importance of Side Quests in Final Fantasy VII
In terms of game development always God knows I've seen action movies where I'm like that was just a big action scene but it's a lot easier to write these big moments they also have emotional impact as opposed to game design. Yet well and it was kind of a thing that had to learn and I totally get why it's like it only seems obvious and retrospect but it yeah well it's obvious if you're just writing a script a screenplay or something. Yeah and it is a thing that even in movies now you still don't know I see it because the whole story has been building to them.
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