
Final Fantasy XVI and Video Game Pacing
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The Importance of Breathing in Final Fantasy 16
With Zelda, we're talking about a different beast entirely. It's an open world game that never really slows down and never really asks you to do. But I think we're Final Fantasy 16 really fails is that instead of kind of doing that in a way that doesn't ask that that lets you breathe. And then we're kind of kind of intuitive when it's asking you to go around the world and do kind of fetch quest because it's not actually letting you breathe. It's making you do chores.
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