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Final Fantasy XVI and Video Game Pacing

Triple Click

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How to Pace a Game

Kirk: I was surprised when I first played those first couple hours how much it's probably a solid 50% watching versus playing in those opening hours of the game. And then I was, I know we're not going to talk about the combat that much, but it's so good in this game and they delay that gratification for so long. Like Kirk, I don't even think you're at the cool parts yet, but it gets so freaking cool. When finally you start fighting big bosses and like seeing Big Splashy moves, like it feels like Devil May Cry feels like Bayonetta,. some of my favorite games, combat-wise.

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