

22: Making the post-post-apocalypse RAD with Double Fine’s Lee Petty
Jul 4, 2019
Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23
Introduction
00:00 • 3min
Stupid German Trivia
03:27 • 5min
Dirty Confession - I've Played All Your Games
08:14 • 2min
How Did You Get Into Game Design?
10:07 • 5min
Stacking
15:11 • 2min
Are There Other Freedoms Built Into the Teams?
17:16 • 4min
The Design Dock
20:58 • 4min
The Bigger the Team, the More Communication Becomes a Critical Part of a Project
25:15 • 3min
The Plate of the Modern Artist
27:51 • 5min
Adventure Games
33:09 • 3min
Adventure Games - Is There a Life in the Game?
35:50 • 5min
How Big of a Challenge Is This?
40:50 • 6min
'Cry', 'Rad'
46:45 • 2min
Apocalypse II - A Game Review
48:37 • 6min
The Road Likes - A Game Review
54:09 • 5min
The One Persistent Thing Is the Town
59:18 • 4min
'Em, a Wit Witness Inspired?
01:03:44 • 5min
Using Emergent Nanarratives in a Game
01:08:40 • 2min
The Way Forad Is Gravy
01:10:17 • 2min
Apocalypse and the Endings
01:11:58 • 6min
What Are the Qualities of Double Fine?
01:17:40 • 5min
The Millennials Are Just Bascally Handed a Bag OS
01:22:41 • 2min
Playing Talisman - The Origins of the Game
01:25:03 • 3min