Eggplant: The Secret Lives of Games

22: Making the post-post-apocalypse RAD with Double Fine’s Lee Petty

Jul 4, 2019
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Episode notes
1
Introduction
00:00 • 3min
2
Stupid German Trivia
03:27 • 5min
3
Dirty Confession - I've Played All Your Games
08:14 • 2min
4
How Did You Get Into Game Design?
10:07 • 5min
5
Stacking
15:11 • 2min
6
Are There Other Freedoms Built Into the Teams?
17:16 • 4min
7
The Design Dock
20:58 • 4min
8
The Bigger the Team, the More Communication Becomes a Critical Part of a Project
25:15 • 3min
9
The Plate of the Modern Artist
27:51 • 5min
10
Adventure Games
33:09 • 3min
11
Adventure Games - Is There a Life in the Game?
35:50 • 5min
12
How Big of a Challenge Is This?
40:50 • 6min
13
'Cry', 'Rad'
46:45 • 2min
14
Apocalypse II - A Game Review
48:37 • 6min
15
The Road Likes - A Game Review
54:09 • 5min
16
The One Persistent Thing Is the Town
59:18 • 4min
17
'Em, a Wit Witness Inspired?
01:03:44 • 5min
18
Using Emergent Nanarratives in a Game
01:08:40 • 2min
19
The Way Forad Is Gravy
01:10:17 • 2min
20
Apocalypse and the Endings
01:11:58 • 6min
21
What Are the Qualities of Double Fine?
01:17:40 • 5min
22
The Millennials Are Just Bascally Handed a Bag OS
01:22:41 • 2min
23
Playing Talisman - The Origins of the Game
01:25:03 • 3min