
22: Making the post-post-apocalypse RAD with Double Fine’s Lee Petty
Eggplant: The Secret Lives of Games
00:00
Adventure Games
i like that the're, they're kind of these weird logic leaps. But ther it's really hard to design that. So much of that is like, personal history and taste. If you get too didactic about leading people to the water, they're just kind of spoils it. And adventure games have kond of evolve er. They just removed all puzzles asic,. what if, you know, what if, e i didn't like that. I didn't like constantly searching and retraversing for hidden inventory items and clicking on everything. It was interesting to hear thattat i never really thought about it as like a deconstructed puzzle game.
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