Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26
Introduction
00:00 • 2min
How's the Post Launch Going?
02:03 • 4min
Youfa 50
06:00 • 2min
Is That a Good Thing to Do on Yo for 50?
08:24 • 5min
Is It Easier to Ignore Feedback?
12:56 • 4min
Is Your Game a Career?
17:25 • 5min
I Only Shipped One Game, Is That Still Relevant?
22:34 • 2min
How Much Should Feedback Influence Your Long Term Vision for a Game?
24:48 • 2min
The Game Is Too Difficult
26:29 • 3min
Colin, I've a Strong Reaction, and I Love That
29:15 • 6min
Is Mixed Feedback Better Than Positive Feedback?
34:52 • 6min
Feedback Is a Loading Thing
40:38 • 2min
The Secret of Game a Week
42:39 • 4min
How to Reject the Feedback That You Receive
46:16 • 5min
What's the Difference Between Good and Bad Feedback?
51:34 • 5min
Win to Ask for Feedback
56:46 • 3min
A Derrick, I've Never Really Liked Tracking Those Kinds of Stats About My Game
01:00:07 • 4min
Early Access Games
01:04:20 • 2min
When to Get Fee Back
01:06:49 • 4min
The Most Feedback You Ever Get Is After You Release Your Game
01:10:27 • 3min
What's Next?
01:13:04 • 4min
Game Design Feedback
01:17:10 • 4min
How to Reverse Engineer Your Feedback Processes
01:21:16 • 2min
Is There Any Good Feedback Channel on Line?
01:23:21 • 5min
Can Someone Play My Game?
01:28:11 • 2min
A Culebus Voice Male at Three
01:30:12 • 2min