Eggplant: The Secret Lives of Games

83: Getting Feedback with Derek Yu

Nov 19, 2021
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Episode notes
1
Introduction
00:00 • 2min
2
How's the Post Launch Going?
02:03 • 4min
3
Youfa 50
06:00 • 2min
4
Is That a Good Thing to Do on Yo for 50?
08:24 • 5min
5
Is It Easier to Ignore Feedback?
12:56 • 4min
6
Is Your Game a Career?
17:25 • 5min
7
I Only Shipped One Game, Is That Still Relevant?
22:34 • 2min
8
How Much Should Feedback Influence Your Long Term Vision for a Game?
24:48 • 2min
9
The Game Is Too Difficult
26:29 • 3min
10
Colin, I've a Strong Reaction, and I Love That
29:15 • 6min
11
Is Mixed Feedback Better Than Positive Feedback?
34:52 • 6min
12
Feedback Is a Loading Thing
40:38 • 2min
13
The Secret of Game a Week
42:39 • 4min
14
How to Reject the Feedback That You Receive
46:16 • 5min
15
What's the Difference Between Good and Bad Feedback?
51:34 • 5min
16
Win to Ask for Feedback
56:46 • 3min
17
A Derrick, I've Never Really Liked Tracking Those Kinds of Stats About My Game
01:00:07 • 4min
18
Early Access Games
01:04:20 • 2min
19
When to Get Fee Back
01:06:49 • 4min
20
The Most Feedback You Ever Get Is After You Release Your Game
01:10:27 • 3min
21
What's Next?
01:13:04 • 4min
22
Game Design Feedback
01:17:10 • 4min
23
How to Reverse Engineer Your Feedback Processes
01:21:16 • 2min
24
Is There Any Good Feedback Channel on Line?
01:23:21 • 5min
25
Can Someone Play My Game?
01:28:11 • 2min
26
A Culebus Voice Male at Three
01:30:12 • 2min