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I Only Shipped One Game, Is That Still Relevant?
I think if you're only shipping one game, it's very hard to do something that's too far out of the norm. And then i think there is a really different kind of feedback, because a lot of the stuff you're looking for is both in terms of your research and in terms of looking at what people are experiencing. We were not trying to recreate an examining gamre, and no one knew how to control it. So we had to let a lot of new people play it. It was painful. But we wanned it. We wanted to will it into existence, and we did.