
83: Getting Feedback with Derek Yu
Eggplant: The Secret Lives of Games
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The unit of analysis is not just the one game. It's like your whole creative practice. I think for me, i tend to, you know, zacas talkn about the importance of negative ebac. What i'm looking at is actually, when do i get that positive spark that i can see in people's eyes? Or, like zac says, they give you the phone phoned back. That's the only thing i'm looking for. And if you don't see that, dump it. Prototype something else,. Later on, when the concept's more formed, i'm confident in it. Now i really want negative feedback to try to diagnose issues with it. But
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