Eggplant: The Secret Lives of Games cover image

83: Getting Feedback with Derek Yu

Eggplant: The Secret Lives of Games

00:00

Is That a Good Thing to Do on Yo for 50?

Yo for 50 was kind of design from the outset to be a little looser and more flexible. And so i think because of that flexibility, it just felt like yoave the game that tht should come out second. I am weary of getting too much feedback during the development pro swhen things are very soft and malleable. The most interesting game we can make is if it's not just what players are expecting, right? Or what players want the game to be,. Nick says he wants spolunki to have its own personality. "I would like people to feel strongly about it," nick adds.

Transcript
Play full episode

Remember Everything You Learn from Podcasts

Save insights instantly, chat with episodes, and build lasting knowledge - all powered by AI.
App store bannerPlay store banner