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Is That a Good Thing to Do on Yo for 50?
Yo for 50 was kind of design from the outset to be a little looser and more flexible. And so i think because of that flexibility, it just felt like yoave the game that tht should come out second. I am weary of getting too much feedback during the development pro swhen things are very soft and malleable. The most interesting game we can make is if it's not just what players are expecting, right? Or what players want the game to be,. Nick says he wants spolunki to have its own personality. "I would like people to feel strongly about it," nick adds.