
83: Getting Feedback with Derek Yu
Eggplant: The Secret Lives of Games
00:00
Is Mixed Feedback Better Than Positive Feedback?
I run into this trap so many times with giving feedback to students or to first time game releases. I feel like, very frequently, the most helpful to people in those positions is feedback about how to get the game out and be done with it and move on to the next project. It's hard to l go up a grade level working on a game. And that's why, you know, i mean not, i'm not trying to add for a college, for the college here, but we're supposed to have experiences in the small and context learn what a zac used to call in my presence? This was always me when i was still well versed in the language of english
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