

Eggplant: The Secret Lives of Games
Eggplant: The Secret Lives of Games
Candid conversations with game creators that dive deep into the art, craft, and process of making games.
Episodes
Mentioned books

Dec 24, 2024 • 2h 2min
Into the Depths: Caves of Qud (Part 2)
In this engaging conversation, Jason Grinblat, one of the creators of Caves of Qud, shares insights on the game’s v1.0 release after 17 years of development. They discuss the innovative pets system and how it evolved from community support to a key feature, fostering emotional connections for players. Topics include the intricate mechanics of mutations, survival strategies in roguelike RPGs, and the blend of hand-authored and procedural content in gameplay. The vibrant world-building and political themes of Caves of Qud encourage players to deeply explore its rich narrative.

Dec 20, 2024 • 1h 41min
EP: A Year of UFO 50 - Mooncat
Joining the conversation is Bennett Foddy, the mastermind behind quirky titles like 'Getting Over It' and 'QWOP,' now developing 'Baby Steps.' The podcast dives into the platforming adventure of 'Mooncat' and its quest for an egg through vivid landscapes. Insights into game's unconventional two-button control scheme spark debate among players. Thoughtful discussions link nostalgia to gameplay mechanics, revealing how design can evoke both joy and frustration. They also explore the community’s feedback, celebrating the creativity and exploration that 'Mooncat' inspires.

Dec 16, 2024 • 2h 23min
EP: A Year of UFO 50 - SPECIAL - Developer Interview
Derek Yu, renowned for Spelunky, joins fellow game developer Jon Perry and composer Eirik Suhrke in a lively discussion about their ambitious project, UFO 50. They share insights into the eight-year development journey and the creative challenges faced in game design. The trio explores the unique approach to player experience, balancing nostalgia with innovation, and how atmospheric silence in Barbuda enhances gameplay. They also reflect on personal growth and the valuable lessons learned through collaboration, bringing humor and passion to their game development tales.

Dec 13, 2024 • 1h 43min
EP: A Year of UFO 50 - Avianos
Join Tanya X. Short, Lead of Kitfox Games, Star St. Germain, Co-founder of Aconite, and Zach Aikman, Tech director at Chuhai Labs, as they dive into the captivating world of 'Avianos,' a game where birds rule in a strategic war. They explore how autoplay modes affect gameplay and tackle the blend of personal storytelling with whimsical challenges. Discover the unique mechanics, resource management aspects, and nostalgic connections that make 'Avianos' a standout title. Plus, enjoy light-hearted moments with their humorous takes on AI and game design.

Dec 6, 2024 • 1h 42min
EP: A Year of UFO 50 - Kick Club
Join John Axon, programmer at Capybara Games, and Hayden "Docky" Scott-Baron, seasoned game designer with a rich history at multiple studios, as they dive into the quirky world of 'Kick Club.' Discover the nostalgic charm of sports-themed games, the emotional trials of gameplay, and personal anecdotes that reveal the challenges of design. They also explore the cultural interplay of nationalism in gaming narratives and discuss upcoming titles like 'Demon School.' Expect humor, camaraderie, and insights into the evolving landscape of games!

Nov 29, 2024 • 1h 37min
EP: A Year of UFO 50 - Devilition
Tanya X. Short is the captain of Kitfox Games, known for creative titles like Boyfriend Dungeon. In this conversation, she unveils 'Devilition', a puzzle strategy game where players drive a demon horde out of town. The team discusses nostalgic gameplay challenges and the game's lack of a save feature. Tanya reflects on her past successes and the influence of classic games like Diabolica on modern gaming. With insights on resource management and player engagement, they explore the emotional rollercoaster that gaming can provide.

Nov 23, 2024 • 1h 28min
EP: A Year of UFO 50 - Attactics
Join stand-up comic and YouTuber Adam Conover, known for "Adam Ruins Everything," alongside Alfredo Barraza from Riot Games, as they dive into the tactical gameplay of Attactics. They explore the art of real-time strategy, the thrill of imperfection in gaming, and nostalgic reflections on titles like Tetris Attack. The duo shares humorous anecdotes about multiplayer chaos and confronts the complexities of war-themed games. Their engaging banter blends gaming insights with laughter, making for an entertaining discussion that gamers will love!

Nov 15, 2024 • 1h 32min
EP: A Year of UFO 50 - Planet Zoldath
Joining the hosts are Marc Flury, an independent game developer famed for his work on Thumper, and Alfredo Barraza, a talented game trailer maker and musician from Riot Games. They dive into the intriguing world of Planet Zoldath, discussing its unique game mechanics and the philosophical themes of exploitation and nostalgia. The conversation shines a light on procedural generation and its emotional impact on players. They also explore the quirks of game ports, revealing the charm of imperfect gaming experiences.

Nov 8, 2024 • 1h 29min
EP: A Year of UFO 50 - Velgress
Derek Lieu, a sought-after game trailer creator, and Colin Northway, an indie game developer renowned for Fantastic Contraption, delve into the challenges of the gaming industry. They explore Velgress, a platformer featuring a space pirate, discussing its random level design and gameplay mechanics. The duo shares insights on player engagement, the significance of jump mechanics, and the emotional healing that gaming can provide. Their lighthearted anecdotes highlight the creative process behind game development, inviting listeners to embrace the unique challenges and joys of gaming.

Nov 1, 2024 • 1h 26min
EP: A Year of UFO 50 - Mortol
Joining the discussion are Stephanie Boluk and Patrick LeMieux, both associate professors at UC Davis specializing in video games. They delve into the innovative mechanics and storytelling of the game 'Mortol,' highlighting its unique death mechanic and aesthetic evolution. The duo also reflects on the nostalgia tied to late 90s gaming, the strategic depth of gameplay, and the political themes within 'Mortol' that address nationalism and colonialism. Their insights and personal anecdotes create a lively conversation about the modern gaming landscape.