

Eggplant: The Secret Lives of Games
Eggplant: The Secret Lives of Games
Candid conversations with game creators that dive deep into the art, craft, and process of making games.
Episodes
Mentioned books

Jan 31, 2025 • 1h 16min
EP: A Year of UFO 50 - Big Bell Race
Alfredo Barraza, a game developer at Riot and composer known for the Darknet soundtrack, joins to dive into the thrilling details of Big Bell Race, the latest in the UFO 50 collection. They explore strategies and mechanics unique to racing games and share personal anecdotes from their gaming journeys. The discussion shifts to community engagement and game controls for a dynamic multiplayer experience. They also reflect on the emotional connections players form with game characters and celebrate the captivating soundtracks that enhance gameplay.

Jan 24, 2025 • 1h 31min
EP: A Year of UFO 50 - Golfaria
John Axon, a programmer at Capybara Games, and Ben Wilson, a game designer known for his work on Salty Chronicles, dive into the quirky world of Golfaria. They discuss the game's humorous backstory and nostalgic charm, blending RPG and mini-golf mechanics. Personal anecdotes reveal the blend of challenge and joy players experience, alongside lighthearted banter about navigating its retro challenges. The duo also shares insights into game development, touching on community engagement and memorable boss battles, all while keeping the conversation entertaining and accessible.

Jan 20, 2025 • 1h 23min
144: Keeping it Queer with Mo Cohen and Hagen Deloss (Queer Quest)
Mo Cohen, creator and designer of the point-and-click adventure game Queer Quest, and Hagen Deloss, its artist, dive into the colorful world of LGBTQ+ gaming. They share their personal journeys in indie development while blending humor with sincere narratives. The duo discusses the significance of representation, emotional depth, and the challenges of nudity in games. They also explore the fusion of artistic influences from Portland and the collaborative process behind the game. Their insights into grief, access, and community add depth to this vibrant conversation.

Jan 17, 2025 • 1h 22min
EP: A Year of UFO 50 - Campanella
Join veteran games writer Carolyn Petit from Kotaku and Russ Frushtick from Polygon as they dive into the quirky game Campanella from the UFO 50 collection. They explore its unique gameplay mechanics and the playful rivalry between gaming platforms. The duo also reflects on the nostalgia of classic games, emphasizing the balance between challenge and enjoyment. Don't miss their humorous insights on gaming culture's evolution and the intriguing ties to iconic titles like Alan Wake!

Jan 10, 2025 • 1h 40min
EP: A Year of UFO 50 - Camouflage
Join game designer Adam Saltsman of Finji and developer Izzy Kestrel as they dive into the unique mechanics of 'Camouflage,' a stealth-based puzzle game. Adam shares insights from his journey in game design, while Izzy passionately discusses her love for the quirky Gex franchise. They explore gameplay strategies that allow players to blend into their surroundings, the nostalgic charm of the TurboGrafx-16 era, and the innovative design choices that enhance player experience, including collectibles like baby lizards and the humorous interactions within the game.

8 snips
Jan 7, 2025 • 3h 15min
143: Games of the Year 2024
Adam Conover, a comedian renowned for his show 'Adam Ruins Everything,' joins the lively crew to celebrate their favorite games of 2024. They dive into the unique artistry of titles like 'Caves of Qud' and 'Astro Bot,' while sharing personal anecdotes that highlight the emotional connection gaming fosters. The conversation touches on the camaraderie within the gaming community, the nostalgic joys of cooperative gameplay, and the creativity in modding, making for an engaging and humorous exploration of this year’s gaming highlights.

Jan 3, 2025 • 1h 25min
EP: A Year of UFO 50 - Block Koala
In this conversation, game designers Patrick Traynor, known for Patrick's Parabox, and Frank Lantz, creator of Universal Paperclips, delve into the block-pushing puzzle game Block Koala from the UFO 50 collection. They discuss the game's mechanics, community feedback, and the evolution of Sokoban-style puzzles. With humor and insight, they unpack the challenges faced by players and the nuances of puzzle design. Their reflections on player engagement and the impact of artistic choices make for a lively and engaging dialogue.

Dec 27, 2024 • 1h 39min
EP: A Year of UFO 50 - Bushido Ball
Join industry pioneers Alfredo Barraza, a game designer from Riot Games; Casey Yano, co-founder of Mega Crit Games; and Trent Kusters, co-founder of League of Geeks, as they explore the vibrant world of Bushido Ball. They dive into nostalgic game design elements while sharing humorous anecdotes from their collaborations. The trio discusses co-op gameplay, the mechanics of competitive sports titles, and the impact of retro gaming on modern titles. Their passion for community engagement shines through as they reminisce about the joys of local multiplayer experiences.

Dec 24, 2024 • 2h 2min
Into the Depths: Caves of Qud (Part 2)
In this engaging conversation, Jason Grinblat, one of the creators of Caves of Qud, shares insights on the game’s v1.0 release after 17 years of development. They discuss the innovative pets system and how it evolved from community support to a key feature, fostering emotional connections for players. Topics include the intricate mechanics of mutations, survival strategies in roguelike RPGs, and the blend of hand-authored and procedural content in gameplay. The vibrant world-building and political themes of Caves of Qud encourage players to deeply explore its rich narrative.

Dec 20, 2024 • 1h 41min
EP: A Year of UFO 50 - Mooncat
Joining the conversation is Bennett Foddy, the mastermind behind quirky titles like 'Getting Over It' and 'QWOP,' now developing 'Baby Steps.' The podcast dives into the platforming adventure of 'Mooncat' and its quest for an egg through vivid landscapes. Insights into game's unconventional two-button control scheme spark debate among players. Thoughtful discussions link nostalgia to gameplay mechanics, revealing how design can evoke both joy and frustration. They also explore the community’s feedback, celebrating the creativity and exploration that 'Mooncat' inspires.