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Eggplant: The Secret Lives of Games

EP: A Year of UFO 50 - Planet Zoldath

Nov 15, 2024
Joining the hosts are Marc Flury, an independent game developer famed for his work on Thumper, and Alfredo Barraza, a talented game trailer maker and musician from Riot Games. They dive into the intriguing world of Planet Zoldath, discussing its unique game mechanics and the philosophical themes of exploitation and nostalgia. The conversation shines a light on procedural generation and its emotional impact on players. They also explore the quirks of game ports, revealing the charm of imperfect gaming experiences.
01:32:27

Podcast summary created with Snipd AI

Quick takeaways

  • Planet Zoldath challenges players to navigate a procedurally generated landscape teeming with both allies and enemies, fostering adaptable strategies during exploration.
  • The game's narrative critiques imperialism by showcasing alien inhabitants' responses to resource exploitation, prompting players to consider the ethical implications of their actions.

Deep dives

Exploration of Planet Zoldath

The game takes players on a journey across Planet Zoldath, where the main objective is to find pieces of a treasure map through exploration. Its gameplay involves navigating a top-down perspective with a mixture of friendly and hostile alien characters. Players must learn to discern allies from enemies while juggling a limited inventory system that complicates interactions and resource management. The roguelike mechanics ensure that each playthrough feels unique, as the layout, character interactions, and item placements change, introducing a layer of unpredictability.

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