Eggplant: The Secret Lives of Games

Eggplant: The Secret Lives of Games
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May 10, 2019 • 1h 31min

18: Exploring Brogue with Brian Walker

Brogue creator Brian “Pender” Walker joins us to chat about the elegant design behind his sublime roguelike dungeon-crawler, from the lessons he took from Rogue (and those he didn’t), to creating a rich world of interactions while keeping things simple. Things we discussed: Brogue Zach's instructional Brogue stream Brogue w/ Daily Challenge Brogue w/ Daily Challenge + Potion change Rogue Angband Nethack Derek Yu on Brogue Roguelike Celebration talk: Procedural level design in Brogue and beyond Hearthstone's Dungeon Run David Sirlin on balancing multiplayer games Slay the Spire Andrew Doull's Ascii Dreams Unangband Brian's lessons From the original Rogue post Brian's Roguelike Radio interview Brogue's Jellymancer build Into the Breach Caves of Qud Dungeon Crawl Stone Soup Braid  
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Apr 26, 2019 • 1h 22min

17: Climbing Gloves in the Jungle

The crew makes the most of being paired off: Andy and Zach talk climbing documentaries, persistence, and design back home, while Nick and Doug play and discuss some Spelunky co-op on the road in New Zealand. Plus a quick interview with Mini Metro’s Robert Curry, one of the biggest Spelunky fans we know! Things we discussed: Free Solo The Dawn Wall PRACTICE 2016 Talk - Mastering Movement Notes on the Synthesis of Form Grow21 Typeshift Mini Metro
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Apr 11, 2019 • 1h 28min

16: The Spelunky Book Club

We delve deep into the pages of Derek Yu’s excellent Spelunky book, from its thoughtful musings on creativity, to its inspiring lessons in game design. A must-read on how our favorite game came to be! Plus some record-breaking Spelunky news, the Weekly Challenge, and more. Things we discussed: Now Play This Low% Hell World Record d_tea's back-to-back World Records Co-op All Journal Entries run Spelunky book Boss Fight Books Humble Bundle TIG source Derek Yu's Twitter thread on difficulty Mutazione announcement trailer Shopstorm, A Spelunky Story Spelunky Generator Lessons A Breakdown of 2013's Most Fascinating Video Game Moment
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Mar 28, 2019 • 1h 20min

15: GDC Special - Derek Yu and Slay the Spire

We return home from the Game Developers Conference with hands-on impressions of the new Spelunky 2 demo, while the muse himself Derek Yu gives us a Spelunky 2 development update. Plus Slay the Spire’s Casey Yano talks about the design of their hit roguelike deckbuilder! Things we talked about: GDC Day of the Devs Slay the Spire Dream Quest Sekiro: Shadows Die Twice Cyber Shadow
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Mar 14, 2019 • 1h 29min

14: Diversifying Play with Greg Johnson (ToeJam & Earl: Back in the Groove)

ToeJam & Earl creator Greg Johnson gets funky with us, as we deconstruct his latest entry in the series - Back in the Groove - and discuss his approach to playfulness and accessibility in roguelikes, the lack of cultural diversity in games, and much more. Things we talked about: New Spelunky WR run Dwarf Fortress remaster ToeJam & Earl: Back in the Groove HumaNature Studios Doki Doki Universe Brogue A Few Provocative Thoughts by Greg Johnson ToeJam & Earl launch party
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Feb 28, 2019 • 1h 20min

13: Procedural Storytelling with Tanya X Short

Tanya X. Short of Kitfox Games drops by to discuss her co-edited essay collections Procedural Storytelling / Generation in Game Design, as well as her own approach and challenges to procedural narrative in Moon Hunters, and the upcoming Boyfriend Dungeon. Things we talked about: Kitfox Games Procedural Generation in Game Design Procedural Storytelling in Game Design Dwarf Fortress Spelunky Udjet Eye run Moon Hunters The Elder Scrolls III: Morrowind Age of Conan Boyfriend Dungeon The Shrouded Isle ESC
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Feb 14, 2019 • 1h 32min

12: Into the Breach with Jay Ma

Jay Ma of Subset Games joins us to discuss the design of her excellent sci-fi strategy game Into the Breach, from its Spelunky-inspired high/low-level design, to how they cracked its time-driven gameplay, to why throwing away 80% of their work...worked. Things we talked about: FTL Into the Breach Input / Output Randomness 'Into the Breach' Didn't Click Until I Played it Like an EMT Into the Breach - Fantastic Arcade 2017 Developer Commentary Stephen's Sausage Roll Return of the Obra Dinn
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Jan 31, 2019 • 1h 37min

11: Taking Back Roguelikes with Raigan Burns

Raigan Burns of Metanet Software (N, N+, N++) stops by for a spirited debate on the term “roguelike,” as we discuss the tenets of the genre, why (and if) they’re important, and how Spelunky fits into it all. Things we talked about: N++ GMTK: Roguelikes, Persistency, and Progression Wandering Towards Interactive Narrative Notes on the Synthesis of Form DoomRL probability 0 Downwell
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Jan 17, 2019 • 2h 3min

10: Keyforge with Richard Garfield

The creator of Magic: the Gathering, Netrunner, King of Tokyo, and so much of the modern gaming culture we love joins us to talk about finding cohesion in the beautiful randomness of his latest design: the world’s first Unique Deck Game, Keyforge. Things we mentioned in the interview: Keyforge! The Art of Warcast: A Keyforge Special Richard Garfield - Game Boy Geek interview Richard Garfield on Luck vs. Skill Characteristics of Games Rest of the show: Blindfolded Final Fantasy IX menu Everspace Noita Mutant Year Zero How I Built This podcast Dev Game Club podcast Reply All podcast In 2019, We Need to Learn How to Break a Perpetually Tied Game
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Dec 31, 2018 • 1h 10min

09: Games of the Year 2018

We sit down to talk about our favorite games that we played in 2018 - from videogames, to board games, to escape rooms, to Malaysian schoolyard games. Join us for the most diverse GOTY list you’ll hear! We’ll see you - and Spelunky 2 - in 2019! ... Our GOTY picks (SPOILERS)   Zach: Dr. Meep Mega Man 11 Noita Pokémon Go Hollow Knight Andy: Wind the Film Into the Breach Azul Cinco Paus Magic: the Gathering Arena Doug: Holedown Arkham Horror: The Card Game - The Path to Carcosa Classroom Murder Unsolved: Part 2 The Best Thing Children's Malaysian folk game Nick: Celeste The Mind Florence Here Comes the Dog Bacon/Supertype/See/Saw

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