Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28
Introduction
00:00 • 2min
Muta Sione: The Untitled Goose Game
02:23 • 2min
UFO50: A Game I Wish I Was Getting Secret Builds Of
04:43 • 2min
Teamfight Tactics
06:59 • 6min
The Origins of Pokemon Defense
12:39 • 5min
The Importance of Community Design in TFT
17:13 • 4min
The Power of Game Design
21:14 • 3min
The Moral Lessons of Monopoly
23:51 • 2min
League of Legends: The Origins of Complexity
25:36 • 2min
The Complexity of League and Auto Chess
27:16 • 4min
How to Level Up Your Team in Auto-Balors
30:54 • 4min
The Power of Randomness in Competitive Games
35:10 • 4min
The Importance of Output Randomness in TFT
39:40 • 2min
The Importance of Output Randomness in Quake
42:04 • 3min
The Virtues of Early Game Buffs in TFT
45:18 • 3min
The Slot Machine Quality of Paying for Another Role
48:32 • 5min
The Importance of Social Element in Chess
53:45 • 4min
The Rise of Randomness and Multiplayer in Video Games
57:15 • 3min
The Evolution of Dodo in DOTA
01:00:35 • 5min
The Importance of a Simple Item System in DOTA
01:05:19 • 2min
The Importance of the Item System in Dota
01:07:29 • 5min
League of Legends: The Auto Chest Genre
01:12:10 • 2min
The Importance of Balancing Auto Chest
01:14:08 • 5min
How to Play Competitive TFT Glacier Rangers
01:19:08 • 5min
The Hand of Justice: A New Item Component
01:23:38 • 2min
How to Play Bloodthirster Rage
01:25:58 • 4min
The Black Market
01:30:25 • 4min
The Spelunky Show
01:34:40 • 3min