Eggplant: The Secret Lives of Games

Eggplant: The Secret Lives of Games
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Jan 14, 2022 • 1h 42min

87: Fighting Words with Everybody House Games (Babble Royale)

Frank and James Lantz of Everybody House Games join us to discuss their tactical word-slinging free-for-all, Babble Royale. We discuss the built-in texture of language, reconsidering elegance, and why not: we phone a few friends for some live rounds of Hey Robot. Show notes: Frank Lantz James Lantz Everybody House Games Hey Robot Babble Royale Babble Royale beginner's guide Babble Royale advanced guide Chris Hecker Scrabble Wordle Typeshift Nethack A Wizard of Earthsea Wordnik Starcraft: Brood War Lessons in the Fundamentals of Go PlayerUnknown's Battlegrounds Wavelength
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Dec 31, 2021 • 2h 29min

86: Games of the Year 2021

Recurring GOTY guest / immersive puzzle designer Laura E. Hall joins Sarah Elmaleh and the rest of our crew to count down our Top 5 games of 2021, alongside picks from previous guests and our listeners. Happy New Year! Show notes: Laura E. Hall Planning Your Escape The Traveler's Guide to Little Sodaburg Ynglet 101% Completion Guide Find Satoshi Laura's Animal Crossing: New Horizons Dream Code: DA-9271-2414-8564 Our GOTY picks (SPOILERS): Zach: Monster Hunter RiseDeath’s DoorMetroid FusionWordleHalo Infinite Sarah:Mass Effect (1) Legendary EditionWildermythThe Maze on Planet 7 (streaming)It Takes TwoKentucky Route Zero Nick:Sea of ThievesElecheadIt Takes TwoGuardians of the GalaxyInscryption Doug: Survivor, South Africa, Season 8Ynglet Learned LeagueAlien (folk game)Factions (Discord game by Doug) Andy:Ynglet (Skee Mask - Pool)Unpacking (Porter Robinson - Nurture)Kentucky Route Zero (Low - HEY WHAT)Inscryption (Squid - Bright Green Field)Babble Royale (Madlib - Sound Ancestors) Laura:The Forgotten CityValheimPursuit of the Assassin ArtistInscryptionUnpacking
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Dec 17, 2021 • 1h 27min

85: Thinking Outside the Box with Witch Beam (Unpacking)

Witch Beam's Wren Brier and Tim Dawson join us to discuss their cozy zen puzzle game, Unpacking. We chat about the origins of its subtle narrative, living life on the grid, and the generous details that make it feel like home. Show notes: Witch Beam Assault Android Cactus Unpacking Wren Brier Tim Dawson Stugan Aseprite Making Generous Games with Terry Cavanagh The UI Artist's Survival Kit Cohesion is Key: Art Direction for Indies  
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4 snips
Dec 3, 2021 • 1h 28min

84: Digging the Rabbit Hole with Daniel Mullins (Inscryption)

Daniel Mullins (Pony Island, The Hex) joins us to discuss his inky black card-based odyssey, Inscryption. We discuss [redacted], [redacted], and [redacted]. Just go play it, then come back and listen. Thanks also to our guest co-host Star St. Germain! Show notes: Daniel Mullins Games Inscryption Pony Island The Hex Daniel's Itch Page Star St. Germain Magic: The Gathering Arena Slay the Spire Boss Fight Books - The Legend of Zelda: Majora's Mask Buddy Simulator 1984 Hidden my game by mom Sam Barlow ARG video with Daniel Masquerade book Borg vs McEnroe
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Nov 19, 2021 • 1h 33min

83: Getting Feedback with Derek Yu

Our old pal and Spelunky creator Derek Yu stops by to discuss his helpful blog post on how to think about feedback on your game. We discuss sympathetic vs unsympathetic feedback, thinking about feedback across your entire creative practice, and why feedback can be valuable beyond the content itself. Show notes: Derek Yu Indie Game Dev: Getting Feedback Osmos Creativity, Inc. One Night Ultimate Werewolf Slay the Spire: Metrics Driven Design and Balance Lil' Dozer Playtesting: Avoiding Evil Data Hannah Nicklin on Critical Response r/DestoryMyGame
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Nov 5, 2021 • 48min

82: Nurturing a Spark with NamaTakahashi (ElecHead)

ElecHead creator NamaTakahashi joins us to discuss his inventive puzzle-platformer, one of our favorites in years. We discuss the indie scene in Japan, making a game about secrets, and how to avoid players getting too "full" on your game. Big thanks to Chao from Asobu for translation help! Show notes: NamaTakahashi Indie Brains podcast (Japanese language) ElecHead (also on Steam) Chao Zen Makers Fund Asobu Branching Paths Archipel Enhance Experience Celeste VVVVVV NamaTakahashi profile video Downwell Toki Tori 2
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Oct 22, 2021 • 1h 14min

81: Scaling and Scoping with Asher Vollmer (Beast Breaker)

We're joined by Asher Vollmer (Threes) to discuss the mouse-bouncing adventure Beast Breaker, the debut game from his studio Vodeo Games. We discuss the perils of overscoping, scaling up (and back down), and building a studio ethos. Show notes: Asher Vollmer Vodeo Games Threes IndieCade Awards Royals holedown Ballz BBTan Monster Hunter The Witcher A Playful Production Process
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Oct 8, 2021 • 1h 43min

80: Envisioning a Future with JETT: The Far Shore

Craig D. Adams (Superbrothers A/V) and Patrick McAllister (Pine Scented Software) join us as they embark on the release of their interstellar adventure JETT: The Far Shore. We cover its 10+ year development, telling a small piece of a big story, and assembling the right squad to help land it. Show notes: JETT: The Far Shore Superbrothers A/V Pine Scented Software Fatal Inertia Sworcery ARG? Jim Guthrie scntfc MotorStorm: Pacific Rift Monster Hunter Fumito Ueda Ralph McQuarrie 17-BIT Getting Things Done
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Sep 24, 2021 • 1h 18min

79: Shifting Perspectives in Storytelling with Variable State (Last Stop)

Variable State co-founders Jonathan Burroughs, Terry Kenny, and Lyndon Holland pop by to chat about their supernatural anthology drama Last Stop. We discuss capturing London through its details, telling an interconnected story across multiple genres, and the importance of pacing. Show notes: Variable State Virginia Last Stop Hannah Nicklin Attack the Block Fleabag Firewatch Thirty Flights of Loving Primer timeline Dunkirk
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Sep 10, 2021 • 1h 7min

78: Making Myths with Worldwalker Games (Wildermyth)

We're joined by Anne Austin and Nate Austin of Worldwalker Games to explore their charming myth-making tactical RPG, Wildermyth. We dig into the challenges of procedural storytelling, clever ways of handling time passage and death, and capturing a tabletop feel without the table. Show notes: Wildermyth Worldwalker Games AI-Driven Dynamic Dialog through Fuzzy Pattern Matching The Thing (video game) The Thing: Infection at Outpost 31 (board game) Descent: Journeys in the Dark XCOM Spirit of the Century

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