

The Secret Lives of Games
The Secret Lives of Games
Candid conversations with game creators that dive deep into the art, craft, and process of making games.
Episodes
Mentioned books

Mar 18, 2022 • 1h 35min
Into the Depths: Super Mario World - Part 3
In the third installment of our Super Mario World deep-dive miniseries, David Hellman (Braid) joins us to discuss the aesthetics of SMW, touch on its recent widescreen mod, and suffer through the game's worst world and level (while savoring the interesting bits). Show notes: David Hellman Braid: Anniversay Edition Satoru Iwata tribute The eyes on question mark blocks Mario shades of red SMW widescreen mod SMW jazz fusion album Homework for next episode: Star World Special World Watch some Kaizo/Asshole Mario World

Mar 11, 2022 • 1h 57min
89: Elden Ring roundtable with Jake Kazdal (17-Bit)
Our friend Jake Kazdal (17-Bit) joins us for a (spoiler-free!) roundtable discussion of Elden Ring, in which we compare our experiences in FromSoftware's latest monsterpiece, consider the inseparable nature of its community, and deliberate its bolder design decisions. Show notes: Jake Kazdal 17-BIt Elden Ring Souls (series) Resident Evil 7 Nick's home invasion thread Clint Hocking on the virtues of exploration Lord of the Rings (films) Assassin's Creed Odyssey: Discovery Tour There's no such thing as an Elden Ring cheese Halo Infinite Bill Mudron on player summoning

Feb 25, 2022 • 1h 52min
Into the Depths: Super Mario World - Part 2
In the second installment of our Super Mario World deep-dive miniseries, Mare Sheppard and Raigan Burns of Metanet Software (N++) join us to talk about the inertia that makes Mario feel like Mario, the beautiful strangeness of the cape, and just how deep SMW's control quirks go. Show notes: Metanet Software N++ The Story of Super Mario World Elasto Mania Bernard Suits MineRalph Gish Tumbledown Drive Jiggly Zone Making History with Summoning Salt Kaizo Kindergarden The Decade-Long Quest for Shadow of the Colossus' Last Secret Retronauts on SMW Reverse Design: SMW Burned Mario and Luigi SMW Widescreen 11 Years of N

Feb 11, 2022 • 2h 11min
Into the Depths: Super Mario World - Part 1
In the first installment of our Super Mario World deep-dive miniseries, Derek Yu (Spelunky) and Maddy Thorson (Celeste) join us to talk about our personal histories with the game, its iconic world map and multi-layered secrets, and all sorts of Mario ephemera in-between. Show notes: Super Mario World Derek Yu Maddy Thorson Ep. 75: Finding our Intersection Tastes Kaizo Mario SMW as an "athletic game" Atheltic Theme The Wizard (1989) Mario death sprite How to get 50+ lives in SMW LOVE

Jan 28, 2022 • 1h 57min
88: Welcoming Sarah!
We celebrate Sarah Elmaleh as a permanent new member of the cast! Yay Sarah! We also announce the next Into the Depths series, dive into some wildly different topics du jour, and answer your questions! Show notes: Sarah Elmaleh Super Mario World "King Me": A Defense of King-Making in Board Game Design Shut Up & Sit Down Root review Line Goes Up - The Problem with NFTs Wordle The Saturday Paper - Wordle Wordles of the World Lingo UK Wordle as poetry generator The Wreck The Red Lantern The Beatles: Get Back Pokemon Red Blinfolded Sekiro run OODA loop Games Done Quick Hanabi

Jan 14, 2022 • 1h 42min
87: Fighting Words with Everybody House Games (Babble Royale)
Frank and James Lantz of Everybody House Games join us to discuss their tactical word-slinging free-for-all, Babble Royale. We discuss the built-in texture of language, reconsidering elegance, and why not: we phone a few friends for some live rounds of Hey Robot. Show notes: Frank Lantz James Lantz Everybody House Games Hey Robot Babble Royale Babble Royale beginner's guide Babble Royale advanced guide Chris Hecker Scrabble Wordle Typeshift Nethack A Wizard of Earthsea Wordnik Starcraft: Brood War Lessons in the Fundamentals of Go PlayerUnknown's Battlegrounds Wavelength

Dec 31, 2021 • 2h 29min
86: Games of the Year 2021
Recurring GOTY guest / immersive puzzle designer Laura E. Hall joins Sarah Elmaleh and the rest of our crew to count down our Top 5 games of 2021, alongside picks from previous guests and our listeners. Happy New Year! Show notes: Laura E. Hall Planning Your Escape The Traveler's Guide to Little Sodaburg Ynglet 101% Completion Guide Find Satoshi Laura's Animal Crossing: New Horizons Dream Code: DA-9271-2414-8564 Our GOTY picks (SPOILERS): Zach: Monster Hunter RiseDeath's DoorMetroid FusionWordleHalo Infinite Sarah:Mass Effect (1) Legendary EditionWildermythThe Maze on Planet 7 (streaming)It Takes TwoKentucky Route Zero Nick:Sea of ThievesElecheadIt Takes TwoGuardians of the GalaxyInscryption Doug: Survivor, South Africa, Season 8Ynglet Learned LeagueAlien (folk game)Factions (Discord game by Doug) Andy:Ynglet (Skee Mask - Pool)Unpacking (Porter Robinson - Nurture)Kentucky Route Zero (Low - HEY WHAT)Inscryption (Squid - Bright Green Field)Babble Royale (Madlib - Sound Ancestors) Laura:The Forgotten CityValheimPursuit of the Assassin ArtistInscryptionUnpacking

Dec 17, 2021 • 1h 27min
85: Thinking Outside the Box with Witch Beam (Unpacking)
Witch Beam's Wren Brier and Tim Dawson join us to discuss their cozy zen puzzle game, Unpacking. We chat about the origins of its subtle narrative, living life on the grid, and the generous details that make it feel like home. Show notes: Witch Beam Assault Android Cactus Unpacking Wren Brier Tim Dawson Stugan Aseprite Making Generous Games with Terry Cavanagh The UI Artist's Survival Kit Cohesion is Key: Art Direction for Indies

4 snips
Dec 3, 2021 • 1h 28min
84: Digging the Rabbit Hole with Daniel Mullins (Inscryption)
Daniel Mullins (Pony Island, The Hex) joins us to discuss his inky black card-based odyssey, Inscryption. We discuss [redacted], [redacted], and [redacted]. Just go play it, then come back and listen. Thanks also to our guest co-host Star St. Germain! Show notes: Daniel Mullins Games Inscryption Pony Island The Hex Daniel's Itch Page Star St. Germain Magic: The Gathering Arena Slay the Spire Boss Fight Books - The Legend of Zelda: Majora's Mask Buddy Simulator 1984 Hidden my game by mom Sam Barlow ARG video with Daniel Masquerade book Borg vs McEnroe

Nov 19, 2021 • 1h 33min
83: Getting Feedback with Derek Yu
Our old pal and Spelunky creator Derek Yu stops by to discuss his helpful blog post on how to think about feedback on your game. We discuss sympathetic vs unsympathetic feedback, thinking about feedback across your entire creative practice, and why feedback can be valuable beyond the content itself. Show notes: Derek Yu Indie Game Dev: Getting Feedback Osmos Creativity, Inc. One Night Ultimate Werewolf Slay the Spire: Metrics Driven Design and Balance Lil' Dozer Playtesting: Avoiding Evil Data Hannah Nicklin on Critical Response r/DestoryMyGame


