
Metamuse
Tools for thought, product design, and how to have good ideas.
Latest episodes

Jul 8, 2021 • 59min
34 // Bring your own client with Geoffrey Litt
In today’s world, apps and their data are tightly coupled—but what if each person could pick and choose their own tool for use in a collaborative project? Geoffrey Litt is a researcher working on this problem at MIT. He joins Mark and Adam to talk about email as the original BYOC case study; how shared protocols enable niche software; whether it’s possible to design software for someone other than yourself; and how to accidentally become an expert.
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Show notes
Geoffrey Litt / @geoffreylitt
“teach them to yearn for the vast and endless sea”
Project Cambria
MIT Software Design Group
Ink & Switch
Human-Computer Interaction
Doug Engelbart
Superorganizers profile of Geoffrey including Muse screenshots
Bring Your Own Client
email as one of the first internet protocols
Pine, Mutt
Superhuman, Front, Tempo
not many clients support video in HTML emails
tractor attachments and the three-point hitch
HTML meta tags for Google and Twitter
progress enhancement
reverse engineering
ad blockers
end-user programming
aspiring programmer progressing from Livejournal to HTML coding
PHP
Hubspot, Mailchimp
“toolmaker humility” from Balint @ Craft
Solid
accessibility in collaborative writing
VS Code won the text editor wars
“ed is the standard text editor”
episode on video games
Flash, Java servlet
Changing Minds
Bonnie Nardi
ethnographic study of distributed problem-solving in spreadsheets
Wildcard

7 snips
Jun 24, 2021 • 1h 8min
33 // Cities with Devon Zuegel
Tech product designers could learn from the immense challenges of designing cities. Devon joins Adam and Mark to share her knowledge and passion on urban design and economics. They discuss how open source communities compare to cities; historical preservation versus growth and change; the messy middle of public and private goods; wi-fi spectrum ownership; and what to do when the neighbor’s new building puts shade on your vegetable garden.
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Show notes
Devon Zuegel / @devonzuegel
Order without Design (book)
Order Without Design (podcast)
episode on Seattle and Berlin
urban economics, planning, and design
The World Bank
Venture funding in 2020
Paris city walls
path dependence
Miami Art Deco historic protection
centrally-planned economy
TCP/IP
Manhattan street grid plan (1811)
Eminent Domain
1960s highway revolts
Discretionary Review
Berlin rent cap
artistocracy
San Francisco’s privately-owned public spaces (POPOS)
LinkedIn public cafe
Sacré-Cœur Basilica
La Défense Paris business district
biography of Gustave Eiffel
first-past-the-post voting
seasteading
charter cities
Special Economic Zone
Shenzen
electromagnetic spectrum auction
Georgism
universal basic income
air rights
Prospectus On Próspera
voxel
zoning laws in Japan
no on-street parking in Tokyo
The High Cost of Free Parking
A History of Future Cities
City of Gold: Dubai and the Dream of Capitalism

Jun 10, 2021 • 1h 5min
32 // Pricing
Pricing a product is one of the most difficult and high-stakes part of running a software business. Adam, Mark, and Lennart discuss the latest pricing updates for Muse; the pros and cons of selling through the iOS App Store; concerns with subscription payments for software; and why it’s important to be experimental and iterative with your prices.
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Show notes
Lennart Ziburski
Potsdam, Germany
Ink & Switch essay on the Muse prototype
Desktop Neo
The Cloudfall
Muse pricing
idea maze
psychology of why most prices end in .99
conversion rate
freemium
total cost of ownership
Things
Mars rover software
static linking
Heroku pricing
pricing books: Priceless, Don’t Just Roll the Dice, Pricing on Purpose
pricing for the enterprise
Notion previous pricing / free tier with 1000 blocks
Sublime Text
nagware
We’ve Always Had Freemium, It’s Called Piracy
Muse newsletter where we first asked beta users to weigh in on price

May 27, 2021 • 50min
31 // Social media with Tobias Rose-Stockwell
Twitter, Facebook, and Instagram have transformed how we come to a shared understanding about our world. Tobias has been writing about social media for half a decade. He joins Mark and Adam to discuss velocity and virality in information dissemination; how to train your YouTube algorithm; rage tweeting; and how to improve the internet we all inhabit.
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Show notes
Tobias Rose-Stockwell and his writing
MUD
TinTin++
techno-optimism
clickbait
This Is How Your Fear and Outrage Are Being Sold for Profit
The Social Dilemma
The Dark Psychology of Social Networks
Jonathan Haidt
How to Stop Misinformation Before It Gets Shared
Renée DiResta
moral psychology
algorithmic feeds
System 1 and System 2 thinking
dopamine hit
dunk quote-tweeting
The Revolt of the Public and the Crisis of Authority
How to Disagree
moral grandstanding
episode on The Information Age
the intellectual dark web
“The internet is the Freak Liberation Front.”
the food pyramid
yellow journalism
Central Park zoo escape (1874)
Great Moon Hoax (1835)
Prisoner’s Dilemma
Substack
Plandemic
Free Speech Is Not the Same As Free Reach

16 snips
May 12, 2021 • 1h 7min
30 // Computers and creativity with Molly Mielke
Computer scientist Molly Mielke joins Mark and Adam to discuss co-creation between humans and computers. They explore product design as a fusion of creativity and analytics and the conflict between consumer preferences and the vision of computing. They also touch upon emerging social norms in collaborative software and the revival of skeuomorphism.

Apr 29, 2021 • 53min
29 // Thinking in probabilities with Taimur Abdaal
Probabilistic modeling is useful for answering all kinds of questions, from assessing financial risk to making engineering time estimates. Yet spreadsheets are poor at this job, which is why Taimur and his colleagues are building Casual. Taimur talks with Mark and Adam about ranges as an intuitive way to estimate; the usefulness of Monte Carlo simulations; and the role of math in dating cave paintings.
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Show notes
Taimur Abdaal
Casual
Not Overthinking
Airtable
Drake‘s equation
line of best fit
“not even wrong”
Flatland
Monte Carlo simulation
R
closed-form solution
RoboCup
Slack (management book)
queueing theory
The Principles of Product Development Flow
tail risk
expected value
gambler’s fallacy
distribution shapes e.g. bell curve
fan chart
Samo Burja of Bismark Analysis
meta-analysis
preregistered studies
confidence interval
false positive, false negative
onboarding episode
A/A testing
carcinization
combinatorics
two-tailed test

10 snips
Apr 15, 2021 • 57min
28 // Learning from games
Video games are often on the leading edge of technical, design, and social innovation in the software world. Mark and Adam discuss what productivity tools can learn from games including the culture of performance; tools like Twitch and Discord; and end-user programming via scripting and modding.
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Show notes
Seattle cherry blossoms
episodes with Rasmus Andersson and Andy.Works
Serious Play
“death march” in game development
developer experience
esports
Age of Empires II
Counter-Strike
FEZ; Papers, Please; Baba Is You
Core-A Gaming
Playing to Win
the metagame
the Olympics
Nvidia
frame rate counters
Nintendo Switch
Makepad
code folding
Simple DirectMedia Layer (SDL)
Cyberpunk 2077 and everything is securities fraud
Duke Nukem Forever
No Man’s Sky and launch controversy
Mass Effect, Horizon Zero Dawn
Muse onboarding
scripting, modding, skinning
tower defense
A Small Matter of Programming
My Life as a Night Elf Priest
World of Warcraft
free-to-play (F2P) games
Team Fortress
Valve
Left 4 Dead
Steam
Valve employee handbook
Candy Crush, Wooga, FarmVille
Twitch
Justin.tv
CGP Grey on Twitch
American Truck Simulator
Among Us, US congressperson livestreams
consumer surplus
Discord
T90
Zero Punctuation, Girlfriend Reviews
Game Maker’s Toolkit
Metroid
Nintendo Power magazine
haptic feedback
Batman: Arkham Asylum / detective mode
Tetris max-out score
four-minute mile
speedruns
Twitch paid subscriber emotes
Myst built in Hypercard
Strider, Angband, rougelikes
Lucas Pope, Return of the Obra Dinn

Apr 1, 2021 • 1h 22min
27 // Playful software with Rasmus Andersson
Design and engineering polymath Rasmus Andersson joins Mark and Adam to talk about his new project, Playbit. Play as a means of discovery and learning; virtualization as an underexploited technology for making safe playspaces for programming; and whether macOS will still exist in ten years.
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Show notes
Rasmus Andersson @rsms
Playbit
What counts as a weed?
maskros flowers
“write access to your entire worldview”
Jason Yuan on fidgitability
Virginia Postrel on work vs play
Rust
Roadster in space
foam roll
“Adamisms” e.g. make it real
Hobo
Go, Go by Example
slow hunch
malleable software
xorg.conf
convention over configuration
macOS notarization woes
Chrome OS
sandboxing
GPU
time-sharing
write once, run anywhere
macOS virtualization, Hyper-V, KVM
Linux namespaces
Ruby gem: bundle
root user
An app can be a home-cooked meal
Replit
Dreams
The Cathedral and the Bazaar
Macromedia Director
demoscene, BBS culture
MOD trackers
Gameboy DJ performance
Raspberry Pi
flip displays
teenage engineering
Alfazeta flipdots vendor

13 snips
Mar 18, 2021 • 56min
26 // No data moat with Balint Orosz
When you pay for software, are you paying for the data storage or the interface? Balint is the founder of Craft, a writing app designed for iPad. He chats with Adam and Mark about design conventions for multimodal input; why import/export is so important; and how to have humility about how your product fits into your customer’s life.
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Show notes
Balint Orosz of Craft
Budapest: bridges, parliament building, castle
Making computers better
Skyscanner
Markdown
Mac Catalyst
retina displays
homeostasis
multimodal input
Craft on data ownership
Ulysses
I/O
TestBundle format
best of breed
Instagram
DSLR cameras, RAW format, Lightroom
bidirectional links
Excel
low floor, high ceiling
iOS share sheet
SVG
JSON
Visual Studio Code
Google Photos going paid
churn
Small Giants
Office 365 revenue via Microsoft 2020 annual report
bootstrapping

Mar 4, 2021 • 48min
25 // Time-based notes with Alexander Griekspoor
Agenda is software that encodes an unusual philosophy for note-taking. Alex of Agenda joins Mark and Adam to talk about being an indie developer; note-taking as a technique for calming the mind; and the benefits of community and learning tools socially.
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Show notes
Alexander Griekspoor
Agenda
easter egg
Papers
biology wet lab
R, Jupyter, Matlab
CodeWarrior
open loops
Parkinson’s law
Drew McCormack
Agenda community
Zettelkasten
deep dive on notes tools
search engine optimization
localizations by Agenda community volunteers
authentic marketing
“cash cow” business model